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Originally Posted by N7Greenfire
Originally Posted by Gray Ghost
I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear

Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.


Scythe's aren't polearms. That's the one proficiency you could maybe actually make a case for given the amount of human farmers. But they're not polearms.

I'm all for positivity, but you really seem to be taking this to heart tbh.

Combat in 5e is pretty mathematical and in most cases the proficiency in polearms just don't add much. Even in that build you posted, the best thing was the medium armour. If you're a full caster you're always going to be better off using spells from a safe distance if possible. Pretty standard play for a caster unless you are a cleric with the tools to get in close maybe and the spells to keep yourself in the battle.

But humans tend in Faerun to gather round cities and live on the outskirts if they're farmers etc. They more than any other race really have quite a mixture of backgrounds, so lorewise it's also quite a baffling choice. How come an urchin in the old city of BG ever learned to use a halberd, nevermind EVERY single human?

I agree with the poster that said racial proficiencies are a bit silly. I quite liked Solasta's way of putting them in the background choice, that made sense.

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Originally Posted by N7Greenfire
Originally Posted by Gray Ghost
I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear

Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.

Oh every human now is a pitchfork spearchucking individual?
What if this human family decided to worship Kelemvor? what if they are from a noble background and they had access to martial weapons training right away and they decided to not follow a Martial career? What if they are from Kara tur? What about Moonshae Isles where axe culture is more predominant?
Its non sense trying to defend this lazy design. But anyway I will mod it and remove free respecs and be done with Larian shenanigans on this regard. If you are happy with this, cheers mate.

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Originally Posted by Ixal
How about reading your own link? Cant't be bothered? They list exactly 2 racial weapons, dwarven thrower and the sentient moonblades. Those things are incredibly rare and high level, outside of what BG3 offers.


Items, including racial ones like gnomish hook hammers and others like it, were never race locked, just exotic for others. The only magic items limited to a race were very rare high level ones.
Multiple content creators have dropped videos, including this one saying larian implemented a buch of high end, nuild changing magic items.

You really should watch the videos these threads are discussing.

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Humans: can be replaced by a Bag of Holding.

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Sorry if this has been brought up, just got here.

1. I'm good with all that I've heard, one thing I'm on the fence about is collecting the tadpole and inserting them lol, I thought the whole premise of the story was to get to a healer or where ever and have them removed.

Now with that said (yes I'm talking to YOU) I know you and I both have used our powers at one point pushing the limits... So I know there are going to be people ( Yes YOU) who want to go all in, so to speak.

That's cool, I'm just curious how the rest of the Origin team are going to behave, we shall see.

2. Meh I like my current character/inventory screen as well as the level up screen. ( I'm positive ill adapt ) I would prefer to have a separate character inventory for when I'm in camp that shows my underwear and clothes. Leave my current inventory as is.

3. I also hope they still have the belt slot. I'm sure there will be more that resonates in my old head the more time I give to thinking about this and reading your ideas and concerns as well as your attitudes about the game going forward.

4. My Cleric does not like the EA hot bar , as his spells fill up quickly, I know there is a separate tap for spell alone, however I like staying on my main bar as much as possible. So to the point, the new hot bar in the video I watched is an entire row thicker, not sure I like that,


Peace from Colorado

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DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off...
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Originally Posted by Takamori
But anyway I will mod it and remove free respecs and be done with Larian shenanigans on this regard. If you are happy with this, cheers mate.

I hope you plan on releasing that mod as soon as possible.
Humans are my favorite choice and as such the most important to me, but will you restore Shield Dwarves and Half-elves as well?

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Originally Posted by crashdaddy
Originally Posted by N7Greenfire
Originally Posted by Gray Ghost
I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear

Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.


Scythe's aren't polearms. That's the one proficiency you could maybe actually make a case for given the amount of human farmers. But they're not polearms.

I'm all for positivity, but you really seem to be taking this to heart tbh.

Combat in 5e is pretty mathematical and in most cases the proficiency in polearms just don't add much. Even in that build you posted, the best thing was the medium armour. If you're a full caster you're always going to be better off using spells from a safe distance if possible. Pretty standard play for a caster unless you are a cleric with the tools to get in close maybe and the spells to keep yourself in the battle.

But humans tend in Faerun to gather round cities and live on the outskirts if they're farmers etc. They more than any other race really have quite a mixture of backgrounds, so lorewise it's also quite a baffling choice. How come an urchin in the old city of BG ever learned to use a halberd, nevermind EVERY single human?

I agree with the poster that said racial proficiencies are a bit silly. I quite liked Solasta's way of putting them in the background choice, that made sense.

Scythes are polarms War scythe evolved into fauchards

https://forgottenrealms.fandom.com/wiki/Pole_arm

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Originally Posted by N7Greenfire
Originally Posted by crashdaddy
Originally Posted by N7Greenfire
Originally Posted by Gray Ghost
I agree that the racial stuff they've given humans are pretty lame. For starters I think racial weapon proficiencies are silly to begin with, but why are humans getting halberd proficiency? What's the story logic behind that? Same with extra carrying capacity and even light armor. It feels like they just slapped some random stuff together.
If you meet a field labororer in the forgotten realms its probably a human with a pitch fork. A town guard? A human with a spear

Also many traditionally human gods like Chauntea have a strong relation to polerms and the whole evil necromancer with a scythe trope is mostly a human thing too.


Scythe's aren't polearms. That's the one proficiency you could maybe actually make a case for given the amount of human farmers. But they're not polearms.

I'm all for positivity, but you really seem to be taking this to heart tbh.

Combat in 5e is pretty mathematical and in most cases the proficiency in polearms just don't add much. Even in that build you posted, the best thing was the medium armour. If you're a full caster you're always going to be better off using spells from a safe distance if possible. Pretty standard play for a caster unless you are a cleric with the tools to get in close maybe and the spells to keep yourself in the battle.

But humans tend in Faerun to gather round cities and live on the outskirts if they're farmers etc. They more than any other race really have quite a mixture of backgrounds, so lorewise it's also quite a baffling choice. How come an urchin in the old city of BG ever learned to use a halberd, nevermind EVERY single human?

I agree with the poster that said racial proficiencies are a bit silly. I quite liked Solasta's way of putting them in the background choice, that made sense.

Scythes are polarms War scythe evolved into fauchards

https://forgottenrealms.fandom.com/wiki/Pole_arm

Scythes aren't included in the proficiencies listed, nor are they included in the feat polearm master. My point still stands. I'm not even sure the weapon is in the game tbh

I'm giving up too, because I have absolutely no idea why you're so invested here, but your last reply suggested a bit of bad faith, as we're obviously talking about the game and not the ttrpg. An absolutely strange hill to die on but no probs

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Scythes do not exist as a weapon in 5E. Thats why they are not included in anything.

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Initially it seems like an incredibly silly thing to stuff more tadpoles into your head, because oh my gosh, we're gonna die!! Ceremorphosis!!! Run for your lives, illithidization is happening!!!

But after a few long rests of bugger all happening and everybody "in the know" saying "wow, these are special tadpoles, somehow you're not dying", I reckon it becomes somewhat more reasonable to lean into the power of the poles. After all, what is happening seems more like a symbiosis and less like a hostile takeover. And besides, it's not like you can become multiple mindflayers. It's not like three tadpoles can evolve into full mindflayer at the same time. So really, how much more dangerous is it to have three tadpoles than just one?

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Originally Posted by crashdaddy
Scythe's aren't polearms. That's the one proficiency you could maybe actually make a case for given the amount of human farmers. But they're not polearms.

I'm all for positivity, but you really seem to be taking this to heart tbh.

Combat in 5e is pretty mathematical and in most cases the proficiency in polearms just don't add much. Even in that build you posted, the best thing was the medium armour. If you're a full caster you're always going to be better off using spells from a safe distance if possible. Pretty standard play for a caster unless you are a cleric with the tools to get in close maybe and the spells to keep yourself in the battle.

But humans tend in Faerun to gather round cities and live on the outskirts if they're farmers etc. They more than any other race really have quite a mixture of backgrounds, so lorewise it's also quite a baffling choice. How come an urchin in the old city of BG ever learned to use a halberd, nevermind EVERY single human?

I agree with the poster that said racial proficiencies are a bit silly. I quite liked Solasta's way of putting them in the background choice, that made sense.

Scythes are polarms War scythe evolved into fauchards

https://forgottenrealms.fandom.com/wiki/Pole_arm[/quote]


Originally Posted by crashdaddy
Scythes aren't included in the proficiencies listed, nor are they included in the feat polearm master. My point still stands. I'm not even sure the weapon is in the game tbh

I'm giving up too, because I have absolutely no idea why you're so invested here, but your last reply suggested a bit of bad faith, as we're obviously talking about the game and not the ttrpg. An absolutely strange hill to die on but no probs
Scythes/fauchard are represented by the polarms already in game its essentially what the "glaves" are. The "light of creation" halbered is also one essentially.

I linked to you the lore wiki. Which is relevant to both video games and tabletop... And you try to dismiss it as bad faith lol

I'm trying to show you that this is a lorefull rule change if you eree going to give humans a weapon profincy polarms makes the most sense.

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I'm trying to show you that this is a lorefull rule change if you eree going to give humans a weapon profincy polarms makes the most sense.
It really would not. How polearms are used in combat have very little to do with how farmers use a scythe, which by the by is not by any stretch of anyone's imagination a polearm. And there's no sensible argument that I can think of that being familiar with a scythe somehow teaches you how to use a polearm.

Also keep in mind that a war scythe really isn't a scythe. It is named so because it has a curved blade, like a scythe, and the cutting edge is on the inside of the curve, like a scythe. That's it. You cannot make a reasonable weapon out of a scythe because the blade just isn't made for it. Sure, you could injure people but you'll probably also break the blade or it might get stuck or it might just glance off the first bit of armor it hits.

If humans were to have a basic proficiency, it should probably be basic spears, which I believe is the most common weapon in human history, since it is so simple to make. But even that wouldn't be right, because learning to use a spear properly takes time and effort and investment. It sure isn't something that all people of any society just know how to do.

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Originally Posted by RagnarokCzD
Originally Posted by EvilParrot
So Gale being a barbarian with no spellcasting ability makes sense?
There was a Wizard, not so long ago, who was especialy gifted in channeling a weave ... one could say he was making spells, as musician is composing simphony.
As it happens, his admitely non-negligible talent caught the eye of godess of magic herself, and she made him her chosen one ... but the Wizard wanted more ... he fell in love with Godess, ans she, for the time as it was, returned his affection ... or at least so the young Wizard thought.
In time tho, her visits were more and more distant, until one day she visited the Wizard for last time ... Wizard was heartbroken, and dedicated to earn affection of his love once again.
So this Wizard found an ancient book, where old magic was traped ... magic that was primordial piece of his Godess ... "maybe," this foolish Wizard though, "if i manage to return this piece back to her, she will see that im still worthy" ...
But something went wrong.
Oh something went horribly wrong!
This primordial piece was hungry for magic, and it was draining everything around ... the Wizard could have died that day, and he almost did ... but his link to magic was forever damaged.

When Wizard a little later find out that his deed didnt impress Mystra at all ... he got angry ... VERY angry ... and that is when he find out that he had other hidden talents this whole time.

The end. :P

Originally Posted by EvilParrot
Astarion the oath of devotion paladin?
There was an Elf noble ... usualy pretty face good-for-nothing noble ... surely you know hunderts of such kind, all parties, no work, all himself, no worries about anyting.
Until one night, when he was ambushed ... and almost killed.
Mysterious stranger appeared ... offered him eternal life, in exchange for eternal servitude ... our Elf didnt even think about consequences, he didnt care about them for last dozen decades, so why start now? He accepted. And finaly find out what it means to serve ...

Centuries past ... two of them if im not misstaken ...
Lots of time for our Elf to forgot about that Noble ... but he didnt, he still remembered person he was, at least on surface, since he weared it as a mask in public ... but nothing behind it remained intact.
Our Elf was broken, bitter, lost ... forsaken.

But ways of Faith are unpredictable.
Our Elf was kidnapped again ... one could even claim he was rescued, even tho it might be pure accident.

Now free of his cruel master ... our Elf wanted to finaly do all those things he allways wanted, all the hings his master allways did, but forbids him to do them aswell.
He wanted to fight, conquer, destroy and plunder ... but before he managed to meet first person to satisfy his twisted desires ... he realized, that no matter what, he is not his master.
And so he made an Oath ... Oath so sacred one couldnt believe that being so dark can be so noble.

Will he keep it, tho?
Only time will tell.

Originally Posted by Sansang2
Gale has been retconned heavily
I think that was Wyll. wink

Sure, but this isn't a table top session with a dm who can change stuff on the fly. This is a CRPG where they have to write the dialogue and background and change cuts scenes for these things to make sense. If you have 200 hours of content and you need to write and test for 12 different primary classes / stat sets for each companion that strikes me as either they cut out a whole lot of stuff (which makes me worry about people accidentally missing out on lots of content) or a buggy mess where things don't make sense or some combination of the two. You have to make sure Gale the sorcerer doesn't keep paying out sorcerers, make sure Astarion isn't sneaking around in his full plate armor and actually test all this stuff. And if you are doing all these things then that effort would have been better spent IMO in just adding more companions in with fixed classes.

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Originally Posted by ArvGuy
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I'm trying to show you that this is a lorefull rule change if you eree going to give humans a weapon profincy polarms makes the most sense.
It really would not. How polearms are used in combat have very little to do with how farmers use a scythe, which by the by is not by any stretch of anyone's imagination a polearm. And there's no sensible argument that I can think of that being familiar with a scythe somehow teaches you how to use a polearm.

Also keep in mind that a war scythe really isn't a scythe. It is named so because it has a curved blade, like a scythe, and the cutting edge is on the inside of the curve, like a scythe. That's it. You cannot make a reasonable weapon out of a scythe because the blade just isn't made for it. Sure, you could injure people but you'll probably also break the blade or it might get stuck or it might just glance off the first bit of armor it hits.

If humans were to have a basic proficiency, it should probably be basic spears, which I believe is the most common weapon in human history, since it is so simple to make. But even that wouldn't be right, because learning to use a spear properly takes time and effort and investment. It sure isn't something that all people of any society just know how to do.
My dude polarms evolved directly from farming equipment.

Weapons like the bill were almost 1 for 1 for their agricultural counterpart.

But I'm not sure why you are bringing up the practicality of scythes, we we know they are thing in the forgotten relms reguardless, see Myrkull's nighriders


https://forgottenrealms.fandom.com/wiki/Night_rider?file=Servants_of_Myrkul.jpg

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I still feel like there is a mistake, or more to this. Polearm proficiency is useless. Classes that might make good use from polearms already get the proficiency. Classes that don't get a polearm proficiency aren't improved by having it.

A couple of possibilities:
1) Fextralife misunderstood, and humans can actually choose a weapon proficiency from a list (and the list happened to default to polearm)

2) Fextralife misunderstood, and humans get expertise (double proficiency) in polearms

3) Larian has Homebrewed Polearms (or just Q-staffs) to add finesse to them.

Or there is some other unknown factor that makes this make sense.

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Originally Posted by Eagle Pursuit
I still feel like there is a mistake, or more to this. Polearm proficiency is useless. Classes that might make good use from polearms already get the proficiency. Classes that don't get a polearm proficiency aren't improved by having it.

A couple of possibilities:
1) Fextralife misunderstood, and humans can actually choose a weapon proficiency from a list (and the list happened to default to polearm)

2) Fextralife misunderstood, and humans get expertise (double proficiency) in polearms

3) Larian has Homebrewed Polearms (or just Q-staffs) to add finesse to them.

Or there is some other unknown factor that makes this make sense.
Its undoubtedly good for blade locks and if there is something like a human only myrkul scythe that let's you use casting modifiers for damage every human caster could use it.

There'll probably be a gythyanki only sword for gish builds too id assume

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Originally Posted by N7Greenfire
Originally Posted by ArvGuy
Quote
I'm trying to show you that this is a lorefull rule change if you eree going to give humans a weapon profincy polarms makes the most sense.
It really would not. How polearms are used in combat have very little to do with how farmers use a scythe, which by the by is not by any stretch of anyone's imagination a polearm. And there's no sensible argument that I can think of that being familiar with a scythe somehow teaches you how to use a polearm.

Also keep in mind that a war scythe really isn't a scythe. It is named so because it has a curved blade, like a scythe, and the cutting edge is on the inside of the curve, like a scythe. That's it. You cannot make a reasonable weapon out of a scythe because the blade just isn't made for it. Sure, you could injure people but you'll probably also break the blade or it might get stuck or it might just glance off the first bit of armor it hits.

If humans were to have a basic proficiency, it should probably be basic spears, which I believe is the most common weapon in human history, since it is so simple to make. But even that wouldn't be right, because learning to use a spear properly takes time and effort and investment. It sure isn't something that all people of any society just know how to do.
My dude polarms evolved directly from farming equipment.

Weapons like the bill were almost 1 for 1 for their agricultural counterpart.

But I'm not sure why you are bringing up the practicality of scythes, we we know they are thing in the forgotten relms reguardless, see Myrkull's nighriders


https://forgottenrealms.fandom.com/wiki/Night_rider?file=Servants_of_Myrkul.jpg
My dude, polearms almost certainly evolved from farming equipment but that does not make farming equipment and polearms the same thing, and it certainly does not make farm use of farm equipment equal to war use of derived weaponry. Rakes and shovels and such are also not polearms, even though they too have a metal head mounted on a pole.

And as for Myrkul's nightriders, would you care to tell me the 5E stats of those scythes? Leaving that aside, you are surely not suggesting that we should think of a hand-wielded lawnmower, essentially a large gardening tool, as a polearm, a tool of warfare, just because it might at one time have been suggested by something published by WOTC? Some application of common sense is always a good idea.

A "scythe of wounding" is one of those things that sounds badass, might even look badass if depicted the right way, but makes as much sense as bladed nunchucks. Clearly someone somewhere misunderstood what a scythe was or plain did not care because of the cool-factor.

Whatever it is, the idea that a farmer's use of a scythe somehow translates into everybody knowing how to use polearms effectively is plainly incapable of holding water.

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I think what's being ground up against here is that weapon proficiencies tied to race inherently don't make sense in most cases, so arguing lore justifications are going to work.

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Originally Posted by Gray Ghost
I think what's being ground up against here is that weapon proficiencies tied to race inherently don't make sense in most cases, so arguing lore justifications are going to work.

Polarms for humans is as legitimate as swords and bows for Elves, yeah you arnt innately born knowing how to use one, but the cultural importance placed on them means you probably know how to use them if you are of said race.

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Will you though? I've always found the idea that most members of a culture will learn to use a particular weapon pretty flimsy. Will a merchant from a merchant family learn to fight like a farmer would? Plus culture isn't a monolith. Would an elven urchin learn a bow and arrow? Or an elven scholar?

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