Originally Posted by 1varangian
The biggest flaw of BG3 imo is the dissonance between gameplay and storytelling, like they are making two different games. Writers want to present Nere as a Darth Vader type sinister and serious villain, and gameplay team wants you to be able to hilariously slap him into the lava in an exaggerated arc when the dialogue ends. Writers want to go deep with characters like Wyll and really explore what making a pact with a devil means, while gameplay team wants you to be able to respec him into a Bard because Bards have fun abilities. Writers want to craft a serious story about giving in to dark temptations and murder but gameplay team wants inconsequential death and incinerated PC's teleported back to camp for a cheap rez.

Couldn't have brought better examples.