Originally Posted by JandK
Yeah, I love to build characters and lose myself a little bit in the process.

As far as the multi-classing concerns:

1. I don't care about the stat requirement stuff.

2. The spell progression issue is something we need to learn more about. Right now, I'm not sure we have anything official about the way it's working. But yes, if you take one level of Wizard and then 11 levels of cleric and end up with 6th level spells in each, that will probably end up getting addressed in a future patch. It's just, that sounds so ridiculous to me that I don't think it's worth worrying about until we know what the actual system is.
I was going to respond yesterday, but the wind picked up outside and the forum started creaking like a rusty swing-set.

1. Class requirements don't bother me. They feel like rules designed to protect players from dud builds, but respec has that covered. The recent community update mentions that removing stat requirements opens roleplay options. I can see that.

2. This is where I think you're willing to give Larian more credit than I am. I'm not saying you're being overly generous, maybe I'm being harsh. Still, I remember being quite salty about the old reaction system. That system making it to the release version seemed ridiculous to me, but apparently that was on the table until Larian saw the community's feedback. So there's an outside chance that our last minute feedback about multiclassing might still impact its final implementation. The community update doesn't specify the mechanics of multiclassing, so maybe Larian are revising the system right now?

All that said, I appreciate your "don't panic" message. I've no tangible reason to claim that multiclassing will definitely reduce the number of interesting decisions in BG3. After 3 years of reading tea leaves to suss out how BG3 will take shape, I should probably just relax and enjoy the upcoming experience.


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