Hopefully it helps kill the modern RPG as we know it and sets a much higher bar. What I mean by that is not even with visuals, graphics, cinematics, etc. But with gameplay systems, story and expectations in choice/consequence.

Not every game has to be a sprawling 200+ hour epic. But if you have an AAA budget and a big team, then you should be able to at least make your game have some depth. I'm not sure anyone is expecting AA titles or indy titles to be anything like BG3.

I also hope it assists in showing that not every RPG needs to be a massive open world. While I like open world games, I find the marketing of some of the new ones (See: Starfield having 234970917104601634 planets in which like 99% of the surface area on them will be mostly devoid of meaningful content) to be a bit ridiculous. Giant maps full of shallow content sucks. Being able to "go anywhere and do anything" when everything you can do is mediocre content sucks. I'd rather have smaller map sizes with more significance to them or something a little more linear like Larian presents than the massive, but mostly empty world approach.