I also hope it assists in showing that not every RPG needs to be a massive open world. While I like open world games, I find the marketing of some of the new ones (See: Starfield having 234970917104601634 planets in which like 99% of the surface area on them will be mostly devoid of meaningful content) to be a bit ridiculous. Giant maps full of shallow content sucks. Being able to "go anywhere and do anything" when everything you can do is mediocre content sucks. I'd rather have smaller map sizes with more significance to them or something a little more linear like Larian presents than the massive, but mostly empty world approach.