Thank you for reminding me ...
Its also imho worth mentioning that as we all know there is a workaround, the problem is that this works perfectly when you have litterally full custom party ...
Once you invite even a single Companion with story (not sure how it will work with non-origin companions, but i asume same as with origin one) there start to be problems ... i allready mentioned it several times in other topics, so if you remember that feel free to avoid rest of this post.
Main problem that exist with workaround, is that the game is still convinced its basicaly multiplayer with 3 PC ...
Second big problem there is, that Larian added dialogues for our PCs to state their mind and goals on key events in game ... aka freeing Sazza, resp. fiding out about Priestess Gut ... offered help from Auntie Ethell ... deciding if we join Goblins or not ... and many more.
In such situations sadly, any conversations with our Companions is overwritten by this.
Leading to loss of story and reputation gains with our companion.
Personaly i think that options for our PC to express if they want to trust someone or not is good ... not so much if all those PC are controlled by us in single player game. :-/
But one could certainly hope that Larian somehow fixed overwriting of dialogue triggers, and this will no longer be a problem. :-/