File size bigger than Starfield… a testament to the scope of replayability, or just different structured data?
As usual with Bethesda games, Starfield will most likely be very procedural. The advantage of doing things that way is that you can reuse a lot of things in various situations such as textures, models, sfx and more. BG3 is way more hand-crafted so that leads to more unique assets, therefore more size used.