Originally Posted by Blackheifer
Nice! Thanks for posting this. You should set a spoiler tag!

Notes:
ACT 2 has a huge number of more epic and powerful items.
Vendors start stocking tons of items, with multiple variants of different item slots.
All clothing items have armor proficiency. (we knew that really)
More weapon abilities and even unique ones as you get further into the game.
Weapons tied to Race/ Weapon abilities tied to Race
9 Legendary Items in Bg3 - they are extremely powerful (obv) - they are very well hidden.

Items mentioned and confirmed to be in game.
Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more foes.
Warped Headband of Intellect - sets Int to 17 - It's in the same place.
Gloves of Dexterity - Sets your dexterity to 18 (Act 2)
Vital Conduit Boots - When wearer casts a spell that uses concentration they gain 8 temp hit points.
Graceful Clothes - 10 AC + 2 dex up to max of 20.
Unknown chest Item - 10 AC + 2 Strength up to a max of 20
Deathstalker Mantle - Gain Expertise in stealth checks. You gain the ability to turn Invisible for 2 turns if you kill someone.


The Graceful Clothes are actually a little bit more complicated than that. They give the wearer 2 dex, but also limit the dex armour bonus to +2. So an attack and damage bonus for monks, but an AC penalty.