2. There's an argument to be made that you'll get the most out of a companion's story if you include their natural antagonist/counterpart in the party. Shadowheart and Lae'zel bounce off of each other in a bunch of interesting ways; sounds like a compelling run!
6. The game will tell you the rarity of items, so I woundn't worry about accidentally selling some super useful ability you didn't know would be hard to find again. "Really good skills", by the way, is context dependent. I haven't seen any universally broken abilities in the common weapons, although I would avoid selling Hand Crossbows. Those let you dual wield ranged weapons (which is both conceptually neat and actually powerful in the right builds). Since you need two Hand Crossbows to dual wield, I'd hang on to the first one you find until you find a second.
Edit : there's another reason to hang on to some weapons for your melee combatants. Some enemies will resist certain damage types, which makes it useful to have backup weapons. For example (semi-made up): you attack a skeleton with a morningstar. Morningstars deal piercing damage, but trying to pierce bones isn't very effective so the skeleton only takes half damage. Next turn you switch up for a hammer, which deals bludgeoning damage. Turns out skeletons are vulnerable to bludgeoning damage, so it takes double damage from the hammer. Yay!
That may be more info than you asked for; the takeaway is this : Almost any decision can be justified in BG3, even the bad ones. Selling the wrong item might lead to stealing it back, getting caught and breaking out of jail. That sounds like a pretty good time to me ^^
Last edited by Flooter; 14/07/23 07:35 AM. Reason: Word choice; additional thoughts