Originally Posted by Llengrath
"It's optional" is not a good take on this problem at all imo.

It's the only take, IMHO.
There is no practical difference between options you will never take and options that don't exist.

Quote
Commitment to a choice is an important aspect of a well-designed rpg, always has been and always will be. The very fact that we can change our class at any later point cheapens the initial choice of class. This goes doubly for companion characters whose classes are tied to their stories and express things about them.

Play exactly as you did in early access. Level up your companions as you choose.
Nothing has changed for you.
Commit to whatever choices you make.