My PC rig:
Mainboard supports PCI 3.0
i5-4670k OC@4100 MHz from 3800MHz original Clock
MSI GeForce RTX 2060 6GB
16 GB Ram DDR 3 Ram
2560 x 1440, 59Hz
SSD: 870EVO 4 TB (not an nvme)
I thought the freezes would be related to the bottlenecking by CPU and loading a lot of assets to avoid loading screens in larger areas.
In my case the minimum CPU Requirement should be met because the requirement of an i5-4690 is just the same CPU with only standard clocked with 3900 MHz. Everthing inside is just same. Only difference is that i OCed mine to 4100.
The Freezes started around patch 7 or 8 in Early access and where persistent in patch 9 too.
What changed ofver the patches is that more grafical details where implemented and thus Textures lload is higher.
This is what i assume.
But so far no one at Larian gave some insight to this freezing issues.
I really do hope they are gone in release version. Its too annoying on my PC when i get those freezes between 30 sec to one minute. Depending on how many NPCs and complexity of Level Geometry are in the general Area and needed to be loaded in.
Can somebody confirm this?
Or better a software solution to this freezing, implemented pls!
Last edited by TheHero; 13/07/23 06:32 PM.