I very much hope this individual turns out to be correct, and that other RPG developers don't try to copy BG3. Since BG3 is a piss-poor game to me, the last thing I want is for BG3 clones to start popping up.
And to be clear, what I want in an RPG is very much great writing, deep and immersive story, strong character development, branching dialog, extensive character customization and reactivity, etc. But I reject the notion that we're getting any of this from BG3 in a truly meaningful and non-superficial way.
Okay, so great writing, immersive story, and character development are largely subjective. But how many major games in the last decade, or decade and a half, have given or promised you branching dialogue, character customization, and reactivity on par with what we've gotten or been promised/shown in BG3? I can think of 1, MAYBE 2.
The Pathfinder games have amazing character customization, noting that I don't mean this in a superficial physical appearances way. I mean customization with respect to races, abilities, classes, and multiclassing. And they also offer the greatest range of options for customizing the game itself, specifically gameplay. And for me, nobody beats Obsidian when it comes to branching dialogue. And their games also offer excellent character customization. As for reactivity, Larian's reactivity is pretty much a thing only if you opt to play their origin characters. But a custom PC with less reactivity is far superior to an origin character with more reactivity. So when comparing reactivity in a Larian game to that in other games, I only consider the reactivity of custom PCs in Larian games. Origin character reactivity is irrelevant to me.
Okay FINE, I'll buy Wrath of the Righteous.
I truly hope you end up enjoying playing it.
But, FWIW, two things: One, do not set an expectation for yourself relative to BG3. That would be very unfair to WotR, as a game made with a dev team and budget a very tiny fraction of what Larian has for BG3. And two, I've spent over 800 hours on WotR and have never encountered any show-stopping bugs or even other major bugs. The bugs as they exsist are typically superficial, for example something in the description of an item not matching the actual stats of that item, exactly the kind of bug one could expect in a very large and complex game made by a very small team. And even those bugs are constantly being fixed, little by little, years after the release of the game.