Originally Posted by N7Greenfire
Originally Posted by SoulfulAzrael
Originally Posted by N7Greenfire
Owlcat games feel like jankier, lower quality dos2.

And i say this as someone who went from wotr to dos2
DOS2 is more refined from graphical and gameplay standpoint, but I think the writing and characters and music are more of a strength of Pathfinders (especially WOTR). Also replayability. I prefer by far to replay WOTR than DOS2.
Ehhh. I think writing is honestly one of wrath's biggest issues.

The companions don't really react to the player and all of then have endings that are melancholic at best. Really takes away from the urge to replay. Its ironic some people here are praising wrath while claiming bg3 is too dark. I have never felt as depressed completing a game going a full good run as I have with wrath.

The story is also the same no matter your path up untill the extreemly underbaked act 3.

Knowing you are just a
frankenstien monster
the entire time and you were stupid for actually thinking the pc belonged to the paths they chose really sucks as well.
What? Reactivity is in fact very good here. Certain characters will be able to change depending on your choices, the characters may leave, get broken or become better or just straight up die. You can end up with all the different kinds of world states depending on how you were as a certain Mythic Path, the entire secret ending. Also what you say about story being exactly the same is not true just by virtue of that you can use murder bugs in your storming of Drezen, yeah it's not totally different, but the diverging point is when you are choosing what Mythic Path you will be. Not to mention reactivity of different Gods at certain points. And you are, very much are this being you chose to be.

And I have never heard a complaint that BG3 is too dark. In fact I would say it's too light and disjointed in it's atmosphere where it tries to be serious at certain points, but it is undermined by overall atmosphere being too wacky while WOTR is able to strike a very good balance here where story is treated seriously (if you are not a Trickster, but even there you can be pretty damn scary) and the game reflects that. Being evil is also not just being a puppy kicking monster, but also a journey through a steady fall from grace where you are more and more addicted to power and you slowly turn the cause of the Crusade into something completely different. Kind of like Frostpunk where you start some more questionable paths with good intentions and they end up being horrific and monstrous.

And I feel like Larians try that too with how they talk about romances and Dark Urge, but I am questioning how seriously I can take it with how this game is designed overall.