Originally Posted by Fox of Embers
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There is people like me that enjoy the aspect of turn based combat I enjoy dealing with strategy ,resource management and crafting character builds.

Its a fun puzzle personally, I enjoy thinking in solutions for various encounter. There is satisfaction from seeing that your decisions managed to tackle the challenge, there is satisfaction from learning from my failures.


That's why I'm ranting about respecs and the change of multiclass it removes any weight power from decisions given you just simply can push a button and reset without any consequence. I dont mind those options as a custom option for those that dont wanna deal with this aspect of the game and just wanna go straight for the story. The multiclass changes harm more new players then help as already explained previously regarding stat scaling.

The casual aspect of this game is guaranteed, the market is all for you guys. I just want my crumb of good combat that wont interfere at all with the experience of the core public.