IWD games have this feeling of constantly being threatened, urged to move forward, breaking ahead against overwhelming odds with a backdrop of beautiful scenery. Icewind Dale games had no chill đ
But Larian likes us to stay awhile and explore. To hang around, look about the nooks and crannies of a big map, in no hurry whatsoever. Completely different design philosophy.
Ofc I do want Larian to make more DnD games, and lâll be happy with IWD3, but it will be even farther away from the âsource materialâ, than BG3 is from BG2.