Overpowered magic items has been part of every D&D video game ever. It's like game developers are afraid of being restrictive sensible with their loot, so they go totally overboard instead. In BG2 you could BUY the Robe of Vecna at the Adventurer's Mart! In NWN you could buy a helmet making you flat out immune to mind effects in the second chapter. I'm not surprised BG3 went overboard with magic items either, but some of those items seems waaaay overtuned. If no one mods out the most ridiculous OP'ness, I'll do it myself.

What's more concerning is the preposterously bad writing for tadpole progression. It was perfectly fine as it was, you could use the tadpole - but probably shouldn't. If you did, you'd unlock powers through some foreboding dream sequences. It's perfectly fine and reasonable. Makes it a temptation. I'd actually call it engaging and interesting, I liked it. The abomination of a story for the tadpole progression we'll be getting is so badly written it doesn't bode well for the rest of the game. Let's not forget this is a licensed D&D game. This goes into D&D LORE now. What the actual heck...

From DOS 1 and 2 I didn't exactly trust Larian's story and writing expertise to pull off a good D&D game. I loved the DOS games, but not for the writing. I don't want to trash the BG3 writers too harshly on their own forums, but man does the EA first look at the companions and now this "stuff tadpoles into your brain" idea cast a pretty dismal shadow over the rest of the story. The tadpole change single-handedly made me go from excited to apprehensive about the release.

Last edited by Slapstick; 14/07/23 07:31 AM.