Well. I can see why it *would* be fun, but... I prefer the system of Baldur's Gate over that of Icewind Dale.

The thing is, when I play Icewind Dale, I make a party that perfectly synergizes immediately from landing in Easthaven. That party has the best stats across the board and so on. It becomes a purely mechanical game to me.

In Baldur's Gate, you have to work to get your party to perfection. I actually feel more connected to the party than I do with six Charnames, even if - in BG1 your companions have just a handful of lines in the whole game. I much rather have options that make sense story wise. Then again, I am not of the mind that 'I hate the Origin Characters' in the slightest. I like the idea of 'Who can I trust in my camp?' - and that's entirely negated by having a bunch of Tavs standing around with no exclamation marks over their heads. So, for what the game is - of there weren't any hirelings - I'd be perfectly fine with it too. Of course, if you murder all your buddies, you run the risk of having to solo which can be over your head. Personally, I say 'well suck it up and keep trucking' but you know, a hireling or two fills that void.

Still, by that token, I think I would have found it even more enjoyable if I just come across them while exploring. Add hirelings to the pool as I save them or do quests for the order of paladins or a bard's college. Still. I am really, really anxious to see how these hirelings are and if they have something to say at times.

Having said all this. If you decide to play *as* an origin character, you have no Tav support to back you up; and i suspect this might make things more challenging. And even if not, it makes it much less custom, you loose the fun of the character editor entirely and I can see the complaint then. Whilst Act 1 is very well rounded, you're rather locked in who you bring along. And while I think I'll enjoy the story more when I play as Shadowheart - Missing out on the fun of using that awesome editor makes it so I'll not do that for a while.

On Temporary: I think what they mean is, they can perma-die outside of narrative choices. Where everyone else has their story and is able to get raised if they fall in combat, these might not.


Fear my wrath, for it is great indeed.