The biggest problem with Obsidian has always been in the project management side of things. They were never great at managing their schedules back when they were working on sequels. For a long time they just trimmed down the scope of their own games, like with Tyranny or Outer Worlds, rather than find efficiencies. Now with Avowed it seems like they are back to scheduling and planning issues.

It really seems like they just need to hire a couple really good PMs to come in there and help them sort their issues out.


Back from timeout.