Originally Posted by AusarViled
I tend to agree that Durge is tav as it was intended originally, as all Larian games have had seriously messed up dark stuff in all origins. The ones that stuck out for me with dos was Fane. Beast and Red Prince. This is because Larian -they won't admit to it- like to RP more as evil characters then good, you can see it in their writing. No studio would add so many bombs, genocide, incest, kidnapping, backstabbing and flat out tyranny promotion. The above all work well in DoS as it's in the name, your original sin, you ARE evil. In dnd however, you can not get away such game design, as you all put it, the player is yours, that means you can not be evil by default. The easy solution is to create a MC that is evil, then scale back, then to write an entire story that's good, then pigeon hold a evil Mc in.

On the topic of tav not having content, that is going to be the case for all paths with the potential outlier of lawfully evil. I mentioned earlier how dark urge being the default evil path which squees toward chaotic Evil likely means that all other origins tav are built without evil paths, as it makes no sense development wise to create slightly evil paths as they do not feel meaningful. So my guess is the following;

Astarion: chaotic neutral
Wyll: lawfully neutral
Lazael: Lawfully, good
Gale: chaotic, good
Karlach: neutral,neutral
Shadowheart: neutral good
Tav: lawfully evil, lawfully neutral
Dark urge: chaotic, evil.

The above makes sense as It fully covers the alignment chart


That makes no sense. As companions Astarion is clearly chaotic evil, Lae'zel is evil, Wyll and Gale are neutral, Karlach is good and Shadowheart maybe neutral. And my Tav is chaotic good, not lawful anything, because Tavs alignment are decided by their Players, same with Durge.

And if you play the non-Durge origins , you can again be anything you like alignment wise.

Last edited by fylimar; 15/07/23 05:15 AM.

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