Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Adgaroth
Originally Posted by Darth_Trethon
I haven't noticed that. Do you have a link or two?

The entire early access has dark areas where Darkvision is used, I would even say at least 40% of EA takes place on dim/obscured areas.
I'm not going to provide links (because I don't have any xD) but feel free to try it out on almost any interior like the owlbear cave for example.
I haven't played early access and I haven't watched extensive streams of it either. But good to know that dark vision is a skill that actually matters in the game.

Joined: Mar 2020
enthusiast
Offline
enthusiast
Joined: Mar 2020
Originally Posted by Darth_Trethon
Originally Posted by Adgaroth
Originally Posted by Darth_Trethon
I haven't noticed that. Do you have a link or two?

The entire early access has dark areas where Darkvision is used, I would even say at least 40% of EA takes place on dim/obscured areas.
I'm not going to provide links (because I don't have any xD) but feel free to try it out on almost any interior like the owlbear cave for example.
I haven't played early access and I haven't watched extensive streams of it either. But good to know that dark vision is a skill that actually matters in the game.

Sorry about the potential spoiler then but I can assure you Darkvision in BG3 is a must if you don't want to roll at a disadvantage almost constantly or rely on torches/cantrips or other inferior methods of illumination xD

Joined: Mar 2021
C
member
Offline
member
C
Joined: Mar 2021
Originally Posted by benbaxter
If they don't replace the stat bonus for half-elves they are very literally and strictly lesser versions of their full blood cousins.

Shield Dwarves get screwed, but at least they get medium armor, which can help shore up half the classes in the game.


Shield dwarves are screwed as fighters, barbs or str rangers only. They are the best caster pick in the game now. Their racial proficiencies are just immense for any class that doesn't rely on mobility. At level 4 they'll have 18 main stat, 16 con, medium armour, darkvision, poison resist/adv. Best sorcerers, wizard, lore bards, blaster warlocks.

Half elves got completely hosed though

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by Adgaroth
Sorry about the potential spoiler then but I can assure you Darkvision in BG3 is a must if you don't want to roll at a disadvantage almost constantly or rely on torches/cantrips or other inferior methods of illumination xD
Oh I am good with this. Stuff like stats, powers, abilities, I want to know about. I know a bunch about D&D 5e but BG3 differs quite a bit in areas and a bunch of classes work a bit differently than in 5e. I am glad to know that dark vision is actually valuable.

Joined: Jul 2023
M
mile Offline OP
stranger
OP Offline
stranger
M
Joined: Jul 2023
Just to add another point, before the current state of game (Patch 9) the game used to be very different.

Main reason reaction system was introduced was because of player feedback as Larian originally did not plan to implement it. Also, originally high ground gave advantage, which once again was changed only after player feedback. Player feedback also changed cantrips creating surface effects...

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Ya, Tasha's rule just sound like min maxers trying to cheat. Going to cry cause my fav race doesn't have the best attribute, garbage.

Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Originally Posted by fallenj
Ya, Tasha's rule just sound like min maxers trying to cheat. Going to cry cause my fav race doesn't have the best attribute, garbage.

To be fair, there is a difference between 'best' and 'not worst'. While I think some of the complaining has been overdone, there are definitely notes of truth to the whole issue of some races being objectively worse to a significant degree.

Joined: Feb 2021
enthusiast
Offline
enthusiast
Joined: Feb 2021
Originally Posted by Darth_Trethon
Originally Posted by Adgaroth
Originally Posted by Darth_Trethon
I haven't noticed that. Do you have a link or two?

The entire early access has dark areas where Darkvision is used, I would even say at least 40% of EA takes place on dim/obscured areas.
I'm not going to provide links (because I don't have any xD) but feel free to try it out on almost any interior like the owlbear cave for example.
I haven't played early access and I haven't watched extensive streams of it either. But good to know that dark vision is a skill that actually matters in the game.
Darkvision is a huge deal even in Act 1 - not jusst that but the differing ranges are a big deal. A Drow can engage enemies in the dark at max range; whilst a Wood Elf needs to get significantly closer to be able to see an obscured target, which makes it harder to remain unseen. Depending on how they implement the Gloomstalker bonus that's another variant to account for.

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by fallenj
Ya, Tasha's rule just sound like min maxers trying to cheat. Going to cry cause my fav race doesn't have the best attribute, garbage.
I mean the old race attributes don't make sense in the first place. The idea gnomes are innately better wizards than humans is laughable.

There are single human wizards who could probably kill the whole gnome race by themselves.

Usually people who oppose Tasha's tend to like one of the old meta races...

Last edited by N7Greenfire; 15/07/23 06:10 AM.
Joined: Oct 2020
Location: Netherlands
old hand
Offline
old hand
Joined: Oct 2020
Location: Netherlands
Quote
Shield dwarves are screwed as fighters, barbs or str rangers only.
That's thematically, exactly where they *would* shine, though.

Originally Posted by crashdaddy
They are the best caster pick in the game now.
I'm gravitating towards a Halfling Diviner with Lucky feat. Bring it, poison.


Fear my wrath, for it is great indeed.
Joined: May 2013
addict
Offline
addict
Joined: May 2013
I can't speak for much much this is a WotC change vs a Larian change, but I will say the following:

Changing racial attribute bonuses to generic +2/+1, whilst preserving most other racial bonuses will change what races get picked. If this leads to obvious picks for the classes available, with clear outliers of uselessness, I'll be on board with "bad idea" line of thought. I'm not very well versed in the race/class diversity, as I tend to play only magic users before I get bored with a game, so I haven't much else to say on this.

Dark vision is useful, as has been discussed here already.

Whilst we're on the topic of balance, I sure hope we won't be able to sneak-cheese in release. Optional or not, it leaves an opening for shenanigans that break immersion, balance and ultimately us as players.


Unless otherwise specified, just an opinion or simple curiosity.
Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
Originally Posted by N7Greenfire
Originally Posted by fallenj
Ya, Tasha's rule just sound like min maxers trying to cheat. Going to cry cause my fav race doesn't have the best attribute, garbage.
I mean the old race attributes don't make sense in the first place. The idea gnomes are innately better wizards than humans is laughable.

There are single human wizards who could probably kill the whole gnome race by themselves.

Usually people who oppose Tasha's tend to like one of the old meta races...
Spiders Human ArchWizard Georg is an outlier and shouldn't be counted.

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by mrfuji3
Originally Posted by N7Greenfire
Originally Posted by fallenj
Ya, Tasha's rule just sound like min maxers trying to cheat. Going to cry cause my fav race doesn't have the best attribute, garbage.
I mean the old race attributes don't make sense in the first place. The idea gnomes are innately better wizards than humans is laughable.

There are single human wizards who could probably kill the whole gnome race by themselves.

Usually people who oppose Tasha's tend to like one of the old meta races...
Spiders Human ArchWizard Georg is an outlier and shouldn't be counted.
These a ton of human archeizards of that calibur or higher though.

Like 15 Netheril Archwizards, Elminster, Mystra, Azuth, Elminster Szass Tam,

Like wise there multiple gods of sneaky stabby guys that are humans, so it doesn't make a ton of sense elves are innately better sneaky stabby guys either.

Joined: Jul 2023
Location: NW UK
B
old hand
Offline
old hand
B
Joined: Jul 2023
Location: NW UK
Some excellent points here, now compare and contrast that with how Larian 'sold' the Dragonborn in the PFH. It was nearly all about the fantastic job done on the model and the pretty colours you could do.

Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
There is already some discussion of the ability score issue in, eg, https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=859218 and other threads.

I suspect duplicate discussions on similar points in different threads is inevitable given how much is coming out right now, but if I could just ask for everyone's help to cut down on this by pointing out similar discussions in different threads to new forum members and not making their same points in two threads on the same topic when they're both live (though linking to something they've said elsewhere could help) that would be much appreciated!

I know it's a losing game to try to impose law on this point, but I'm hoping to at least achieve neutral rather than chaos grin


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Originally Posted by crashdaddy
Originally Posted by benbaxter
If they don't replace the stat bonus for half-elves they are very literally and strictly lesser versions of their full blood cousins.

Shield Dwarves get screwed, but at least they get medium armor, which can help shore up half the classes in the game.


Shield dwarves are screwed as fighters, barbs or str rangers only. They are the best caster pick in the game now. Their racial proficiencies are just immense for any class that doesn't rely on mobility. At level 4 they'll have 18 main stat, 16 con, medium armour, darkvision, poison resist/adv. Best sorcerers, wizard, lore bards, blaster warlocks.

Half elves got completely hosed though
Do you think Shield Dwarves are a good pick for War Cleric?

Page 2 of 2 1 2

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5