It is a pity that RPGs are burdened with the concept of good versus evil. In the real world, very few people see themselves as evil. Right wing conservatives see left wing progressives as evil, and vice versa. In RPGs, the goodies kill the evildoers, and vice versa. It's the same difference.
The real differences, the differences that are far more interesting to explore, have to do with basic moral values. In a fantasy world, just like in the real world, people can have different beliefs in what the ultimate value is, the thing that must be protected at all cost. One might believe that life is precious, another one might feel the same about culture, knowledge, liberty, diversity, their close relatives, or their own wellbeing. With that in mind, it should be possible to create multifaceted conflicts between characters and factions that are much more interesting and believable than the artificial, onedimensional good versus evil meme.

Last edited by Ikke; 15/07/23 10:25 AM.