Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 5 1 2 3 4 5
Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Okay, a few comments on these based on what I saw in Ghent, just going off the master list in Tuco's top post as I assume that's the one that's most current.

1- No dodge or ready actions Didn't see these, but can't definitively confirm they're not there either
2- No action economy fixes. If shove and hide stopped being bonus actions, they surely didn't feel the urge to tell us about it.Chances are that they aren't. - ALLEGEDLY hide is now a full action Yes, Hide seems now to be an action, but Shove is still a bonus action (I wasn't able to check whether there was any change to shove distances)
3- No deity selection at character creation. Can't say I'm particularly bothered by this but I know it was heavily requested. I checked paladin and couldn't see any deity choice there, so think it's fair to say that it's only cleric still (though I didn't check monk)
4- No roll for stats or "floating" ability increases. - It seems like "floating" stat points are in. No confirmation of rolling for stats yet. I couldn't see any option for stat rolling, and Wolfheart has just posted his update and said he couldn't either, though he did also mention the floating +2/+1 attribute bonuses I mentioned
5- No system in place for companion's contribution to conversations/skill check.Another one I didn't see any change to, but didn't get time to actively check
6- No sheaths, scabbards or quivers and weapon still float magically glued to your back even when they should probably be on the hip.Didn't even look at this one, sorry!
7- Archery still looks "floppy" with projectiles tracing sloppy arcs even on short distances.Or this.
8- No revamps to control schemes or improvement to the UI. Nothing major to report, but there was a new option to group/ungroup a summon from the party member they were attached to, and significant improvements to the map and minimap, plus some other bits and pieces I mentioned in my update thread but probably not strictly UI/control scheme related so won't mention here.

SUGGESTIONS ADDED:

9- No day and night cycle.Swen confirmed that there is no day/night cycle
10- No long rest rebalance or resting restrictions.I didn't actually find any food in my quick play, only supply packs, but then I wasn't really stopping to loot so that doesn't really prove anything
11- No option to loot everything in the vicinity. I didn't look for this, but also didn't notice any difference to looting
12- No crafting. - There's apparently a basic alchemy system coming.. Yes, there was some indication of this as per my note in this post, and it looks like Wolfheart saw a bit more from the vid he posted, though that seems to have vanished again for some reason - perhaps he's tweaking it, though I didn't notice any inaccuracies when I watched it
13- No camera improvements. I couldn't look up still, and though on the plus side I didn't notice any oddities with the camera handling verticality, I also wasn't in one of the areas, like the spider cave, that really seemed to struggle on that front. Also, and I don't think I had mentioned this, I couldn't get edge panning to work but that was still a checkbox in options so I assume it was just a bug with that build!
14- No multiple/flexible weapon sets equipped.There was a separate torch slot, but that was the only change I noticed. I didn't have time to check whether the buggy behaviour with mapping weapons to custom key binds was fixed, but filtering for "Throwing Weapons" still showed all weapons, not just ones with the Thrown property and we still got +2 to AC from shields when using our ranged weapon, though I had been told at one point that was a bug too
15- No stealth revamp/stealth exploit fixedIn addition to Hide as an action, I wasn't able in my playthrough to attack with a character without initiative being rolled (and them no longer being in stealth). In the Wolfheart vid, he also mentioned he'd tried to hide behind an enemy and found he wasn't able to in the "threat zone", which I guess means melee range? I didn't spot that one as my stealth efforts were with trying to snipe from a distance.
16- No starting equip selection at character creation.Yep, didn't see anything like this
17- No class preview at character creation/class selectionWormerine noticed on the PFH vid that there is a "Details" button on the class screen that I didn't spot or click, so it's at least possible that hides something interesting
18- No Variant HumanConfirmed - though humans do get +2/+1 to stats of their choice and some additional proficiencies that I think someone had noted from PFH, rather than just +1 to all stats
19- No HexbladeI didn't look at warlock subclasses, but suspect that wouldn't have just been smuggled in!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Darts, Slings, Flails, Lances, Whips, Blowguns, Nets.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Feb 2023
B
apprentice
Offline
apprentice
B
Joined: Feb 2023
Those who were disappointed about crafting, there will be plenty of it in Starfield 😂

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
I never got the whole diety selection bit, people in the realms worship gods on as needed basis usually. Doesn't make a ton of sense to pick one specifically to devote too unless you are a cleric

Joined: Sep 2017
member
Offline
member
Joined: Sep 2017
Originally Posted by Bardhuk
Those who were disappointed about crafting, there will be plenty of it in Starfield 😂

Have yet to play an RPG with enjoyable crafting... the closest are games like recettear where most of the fun comes from the economy of selling stuff you've made in your shop, not the crafting itself. Starfield will be fun but not because of crafting.

Joined: Aug 2021
C
addict
Offline
addict
C
Joined: Aug 2021
Originally Posted by Nightmarian
Originally Posted by Bardhuk
Those who were disappointed about crafting, there will be plenty of it in Starfield 😂

Have yet to play an RPG with enjoyable crafting... the closest are games like recettear where most of the fun comes from the economy of selling stuff you've made in your shop, not the crafting itself. Starfield will be fun but not because of crafting.

Crafting in the PoE games was quite good, I thought

Joined: Feb 2021
enthusiast
Offline
enthusiast
Joined: Feb 2021
Stealth has at least been superficially addressed. Wolfheart stated he wasn't able to Hide within a creature's Threatened range, even behind them; so hopefully some other tweaks to the system have also been made.

Joined: Apr 2022
Location: Germany
old hand
Offline
old hand
Joined: Apr 2022
Location: Germany
Well, what can you say when you ask Larian for something that already exists (DND 5e etc.) and then you get a stripped down version of it that you didn't even ask for? Then you already feel slightly fooled.

- instead of Lone Wolf Mode --> Dark Urge with a Mind Flayer skill tree (but wayne to me at all)
- instead of Variant Human --> Light Armor, Proficieny in Polearm Weapons and +20 more carrying capacity (at least let us choose between Proficieny in Polearm Weapons / Proficieny in Ranged Weapons)
- instead of larger party size --> respec function for a bit more variation
- instead of Hexblade --> Pact of the Blade adjustments (but I don't think it's that bad)
- instead of full custom party creator--> multiple game instances workaround, but still without export / import function + predefined hirelings, which you can only partially customize
- no additional weapons like Ninja-Tos, Bolas, Blowpipes etc. pp.

Last edited by Lotus Noctus; 15/07/23 11:32 AM.
Joined: Feb 2022
Location: Norway
member
Offline
member
Joined: Feb 2022
Location: Norway
Well Hiding Should be full action, as thats the Raw from D&D, I have no problem with that whatsoever. Difference is if your playing rogue with cunning action I believe.

Biggest gripes I have currently is their change to racial ability score bonuses. They should have kept it like it was in EA / rules as written from PHB etc. That change with Tashas was controversial to say the least in the D&D community. If tyhey want to implement that from Tasha, then they should make it optional at best. Really hope they come to their senses.

Also not being able to choose a deity as a Paladin blows my mind.
In SCAG (Sword Coast Adventurers guide), it clearly states that "most paladins are dedicated to a deity".


"They say he who smelt it dealt it."
Sooo technically... this burnt corpse is your fault officer."

Joined: Mar 2020
enthusiast
Offline
enthusiast
Joined: Mar 2020
I guess they just don't want to add the ''dodge action'' for some reason, it just a simple action with a simple effect, I doubt it's difficult to add into the game at any moment wich is kind of weird and confusing to me.

Joined: Jul 2014
Location: Italy
Tuco Online Content OP
veteran
OP Online Content
veteran
Joined: Jul 2014
Location: Italy
Originally Posted by Adgaroth
I guess they just don't want to add the ''dodge action'' for some reason, it just a simple action with a simple effect, I doubt it's difficult to add into the game at any moment wich is kind of weird and confusing to me.
"Ready action" wouldn't be exactly a challenge, either. It's just an "attack of opportunity" that you set up in your turn (and consuming your action) rather than as a reaction.

Last edited by Tuco; 15/07/23 10:58 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Tuco
"Ready action" wouldn't be exactly a challenge, either. It's just an "attack of opportunity" that you set up in your turn (and consuming your action) rather than as a reaction.
Isnt polearm master AOO exactly what Ready Action would be?

When enemy gets to your reach, you can use AOO ... ?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: May 2021
Location: Helsinki
Z
journeyman
Offline
journeyman
Z
Joined: May 2021
Location: Helsinki
Originally Posted by Lotus Noctus
Well, what can you say when you ask Larian for something that already exists (DND 5e etc.) and then you get a stripped down version of it that you didn't even ask for? Then you already feel slightly fooled.

- instead of Lone Wolf Mode --> Dark Urge with a Mind Flayer skill tree (but wayne to me at all)
- instead of Variant Human --> Light Armor, Polearm Master and +20 more carrying capacity (at least let us choose between Pole Arm Master and Sharpshooter / Crossbow Expert)
- instead of larger party size --> respec function for a bit more variation
- instead of Hexblade --> Pact of the Blade adjustments (but I don't think it's that bad)
- instead of full custom party creator--> multiple game instances workaround, but still without export / import function + predefined hirelings, which you can only partially customize
- no additional weapons like Ninja-Tos, Bolas, Blowpipes etc. pp.

Humans dont get Polearm Mastery feat, they get proficieny in polearm weapons

Joined: Jul 2014
Location: Italy
Tuco Online Content OP
veteran
OP Online Content
veteran
Joined: Jul 2014
Location: Italy
Originally Posted by RagnarokCzD
When enemy gets to your reach, you can use AOO ... ?
In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form.
The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Aug 2014
addict
Offline
addict
Joined: Aug 2014
I like to avoid spoilers, but in few seconds of a recent video I still noticed the horrendous 2D contours of selected/highlighted 3D objects. I am overcome with an immense and profound sadness because of that.

Joined: Apr 2022
Location: Germany
old hand
Offline
old hand
Joined: Apr 2022
Location: Germany
Originally Posted by zamo
Humans dont get Polearm Mastery feat, they get proficieny in polearm weapons

Thx for pointing it out I have edited it.

Joined: Mar 2020
enthusiast
Offline
enthusiast
Joined: Mar 2020
Originally Posted by Tuco
Originally Posted by RagnarokCzD
When enemy gets to your reach, you can use AOO ... ?
In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form.
The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand.

So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA.

Last edited by Adgaroth; 15/07/23 12:20 PM.
Joined: Aug 2014
veteran
Offline
veteran
Joined: Aug 2014
So are scrolls still free for all?

If so, it's a huge flavor and balance fail that undermines Eldritch Knights and spellcaster multiclassing for such an ability.

Joined: Dec 2020
B
enthusiast
Offline
enthusiast
B
Joined: Dec 2020
Originally Posted by Adgaroth
Originally Posted by Tuco
Originally Posted by RagnarokCzD
When enemy gets to your reach, you can use AOO ... ?
In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form.
The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand.

So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA.

Kind of - it can be *any* condition, so you delay your action until something satisfies that condition (before your turn comes up again). For a computer, some constraints are necessary - so in Solasta you had melee and ranged ready actions only. So if a person comes in melee range, you can smack them with held weapon, or in ranged weapon range you can fire a ranged weapon, or cast a spell etc. The general idea is very powerful but even a watered down computer game version would be useful.

Last edited by booboo; 15/07/23 01:07 PM.
Joined: Mar 2020
enthusiast
Offline
enthusiast
Joined: Mar 2020
Originally Posted by booboo
Originally Posted by Adgaroth
Originally Posted by Tuco
Originally Posted by RagnarokCzD
When enemy gets to your reach, you can use AOO ... ?
In a sense. A ready action (melee version, at least) is basically an attack of opportunity that doesn't require for the enemy to "move wrong in your zone of control". Just to come in your range in any way, shape or form.
The way Solasta let you manage RA for casters is that they work only with attack cantrips (i.e. Firebolt or Eldritch Blast) on the other hand.

So basically an overwatch? wich is like a ranged AOO? I played solasta but I don't remember using RA.

Kind of - it can be *any* condition, so you delay your action until something satisfies that condition (before your turn comes up again). For a computer, some constraints are necessary - so in Solasta you had melee and ranged ready actions only. So if a person comes in melee range, you can smack them with held weapon, or in ranged weapon range you can fire a ranged weapon, or cast a spell etc. The general idea is very powerful but even a watered down computer game version would be useful.

Yeah I know how it works on P&P I just don't remember using it in solasta but it just sound like an overwatch with an ofensive spell, wich is completly fine with me even if on P&P you can be way more detailed.

Page 3 of 5 1 2 3 4 5

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5