Originally Posted by Sordak
Shove better stay a bonus action.
people whining about this are insane, Shove is a terrible waste of an action, if you get done in by a bonus action tis your own fault for not positioning correctly...
I don't know if you didn't play the EA or you simply didn't understand what was happening every time you did, but yours is probably the most insane take on the issue I read so far.

Shove, in the way Larian implemented it, alters the action economy entirely and gives to most combat scenarios a ridiculous vibe.
Shove used to be an opportunity cost you had to weight carefully ("I'm giving up my attack to do this. Is it worth it?") which made it entirely situational, EXACTLY AS IT WAS SUPPOSED TO BE.
Larian's version on the other hand is more powerful AND it costs merely a bonus action, which means that even the AI will spam it every freaking time there's nothing better to do (which, turns out, seem to be freaking often).

So here we have:
- a bonus action that can instant-kill if you are anywhere in proximity of a pit or lava/water puddle
- a bonus action that makes trivially cheap to break magical sleep
- a bonus action that can help to disengage in melee range
- maybe more importantly, a bonus action that regardless of its effectiveness is insanely annoying to see abused so often, since it transforms the combat from "Here's a battle of sword and sorcery" to "Holy fuck, is this that Benny Hill sketch from my youth?".

Last edited by Tuco; 15/07/23 03:17 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN