Originally Posted by The Red Queen
Originally Posted by Scoonster49
Overall a great stream, my only disappointment is I was hoping they added the ability for paladins to choose a deity. It is really important for me for my paladin to acknowledge their deity and rival deities when they crop up in the story.

I would have liked this option too. For three out of four of my paladin concepts, I think it'll actually work okay in practice to have the game acknowledge their morals and values (in the form of their oaths) and for me to head-canon their deity. But for one, whom I'd envisaged as a paladin of Elistraee, their relationship to their specific goddess is so important that I don't think I could roleplay them without that showing up in game. I'm now thinking that I might give them at least one level of cleric to reflect that. And as I was planning to make them a dex-based paladin, the relaxation of the multi-classing rules will actually help me there, even though I find it hard to approve of that change more generally grin

Hell, I might give them one or more bard levels as well while I'm at it. I haven't worked it out yet! I'm sure they'll end up a min-maxer's nightmare but could be really fun to roleplay.


I am doing the same thing. Grabbing one level of Cleric to pick my deity so yeah this is one example why not having to have ability scores to multi class can be a good thing. I want to recreate one of my fav Dnd characters I played as. A drow paladin of Elistraee that has a very childlike notion of heroics while having an intense hatred of anything to do with Lolth. Plus one nice thing about having an easy mode. We can make an unoptimized multiclass build and use that as the difficulty setting

Last edited by Scoonster49; 15/07/23 06:45 PM.