>muh sleep
yes, good.
Sleep spells are incredibly good CC and having an option to break them is fine by me. Also makes sense.
This is something my players used to do in my campaign anyway, because it works from a logical standpoint.
I think you missed my point. The point is not that enemies have an ability to break sleep, the point is that it literally costs them nothing to do it. Doesn't expend an action, they can basically do it for free as if you never used the spell at all.
The shove distance in PNP is also 5 feet, and takes an action to do so, this is why you never see anyone using it. Even if you use it to knock them prone, the prone condition in PNP only forces them to use half movement to stand up. The prone condition in this game is significantly better.