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journeyman
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journeyman
Joined: Feb 2021
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Tiefling children steal and cheat, and yet there is no way to punish them, so much so that I often see people ask, "Why can't we kill children?" I think we can give these annoying kids a little punishment I thin k it might be because it is implied, we will encounter them again when we get to Baldur's Gate
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enthusiast
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enthusiast
Joined: Apr 2023
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Regular kids can be bad enough, but tieflings literally have infernal devil blood in them - that’s to explain why they’re so nasty.
As to why there’s no option to murder them in a game that markets itself as big on freedom of choice - I don’t know.
Personally I don’t care, but I wouldn’t mind in the slightest if there was such an option. Suitable course of action if you wanna RP an evil alignment. But i guess lines have to be drawn.
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veteran
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veteran
Joined: Oct 2020
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I love it how everyone keep repeating that they are refugees and orphans ...
Im sory that i have to say this out loud, but: So what? Being orphan dont mean laws dont apply on you.
Arabela stole thing ... very important thing ... very valuable thing ... Yes, she maybe did that for good reason, or maybe it was just covenient excuse ... nobody really knows. But it was wrong regardless. I gladly save her ... but it dont feel corect to just let her go without anything.
I dont need to spank her (even tho it would be suitable imho, but lets no go there again) ... All im asking is to demand some kind of punishment ... and for her parents to state that she will be grounded for rest of the week, so she have enough time to think about what she did and what consequences it might have. For someones sake, its in their own interest! :-/ Gods know what will she do next time, if she left her without guidance? She on the contrary of some other kids have parents, let them act like such!
//Edit: Or even easier way ... Let us complain to Zevlor, they are his refugees ... some short conversation, like: 1) There was some problems with kids i heared, they are stealing and blackmailing people ... they did both to me aswell ... maybe their leader should do something about it? > Zevlor: Yes, i will look into that soon.
And voila! Just show some atempt, some effort ...
Right now all Tieflings just dont give a shit. :-/
Last edited by RagnarokCzD; 16/07/23 01:04 PM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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apprentice
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apprentice
Joined: Jul 2022
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It is kind of silly that you can't tell Zevlor that there are a bunch of kids running a stupid thieves guild that is likely going to get them killed in Baldur's Gate.
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old hand
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old hand
Joined: Nov 2020
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I love most of the kids. The two unapologetic ringleaders, though, get almost no sympathy from me, and I really wish there was some way to free the other kids from their influence.
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veteran
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veteran
Joined: Aug 2020
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I do think Arabella's parents should probably make a point of saying they'll discipline her somehow, but in terms of her specifically, it's in no way our place to punish her. We're just a random who came from nowhere. It was the druids she stole from, her parents are responsible for her. We inserted oursellves into a position we really had no business in. Saying they should make sure she understands what she did is about the extent of it, but our character has no place to demand anything from them. I don't necessarily blame them for not immediately going hardline on her, since they're just relieved to have their daughter back safe. I choose to headcanon that once their relief passes, they discipline her properly. That feels like what would happen in this situation. Also frankly, I think that Rath is reacting a bit over the top to the whole situation when we arrive. Kagha's intent is to just keep Arabella locked away until the end of the ritual, which is realistically a few days to a week away, at which point she'll be given back to her parents. I think that's a perfectly reasonable punishment though I get her parents freaking out. The threat of death by snakebite is a bridge too far but short of that, Kagha's actually pretty reasonable. I just wish she would show more discomfort if Arabella dies.
I fully agree that we should be able to talk to someone about the kids, I suggested it myself. Even if they end up saying "we have bigger things to worry about, I'm sure it's not a big deal." Which is fair considering they arguably do have bigger things to worry about. It's not gonna stop my tiefling warlock from supporting Mol's little venture though. She's got a moral blind spot for her kind.
Last edited by Gray Ghost; 16/07/23 01:26 PM.
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addict
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addict
Joined: Oct 2020
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It is kind of silly that you can't tell Zevlor that there are a bunch of kids running a stupid thieves guild that is likely going to get them killed in Baldur's Gate. I'm sure everyone knows exactly what is going on. Letting them perform petty thievery and have a 'secret fort' is actually one of the safest ways to keep the more adventurous kids from running off and getting themselves in trouble. Like say running into a group of harpies. Or leading some goblins straight to the camp. If you go in the fort, there really isn't much 'loot' in there. It is more like a 'cops and robbers' kids game than a criminal empire. I fear that Mol and crew are going to get in over their heads when they get to Baldur's Gate, and we may have to save them. Zhent and the Guild don't like people misbehaving in their territory.
Back from timeout.
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addict
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addict
Joined: Sep 2022
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That's just it. Tieflings aren't tribal about Tieflinghood. They're lumped together but apart from lineage, have little in common. Not a strong community. They look like they'll disband should they reach BG.
Asharak, Wyll, granny cook, Rikka and the bard collectively look after them. But apart from Rikka and Doni there's no caring adult/child bond. Guess that's the space Mol fills.
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addict
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addict
Joined: Oct 2020
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That's just it. Tieflings aren't tribal about Tieflinghood. They're lumped together but apart from lineage, have little in common. Not a strong community. They look like they'll disband should they reach BG.
Asharak, Wyll, granny cook, Rikka and the bard collectively look after them. But apart from Rikka and Doni there's no caring adult/child bond. Guess that's the space Mol fills. I think you are forgetting that half the Tieflings are lined up outside the ceremony trying to get a kid back, including her parents.
Back from timeout.
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veteran
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veteran
Joined: Aug 2020
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Yeah, I would imagine there's a bond there if only because they've all been forced together. Shared hardship has a way of binding folk whether they like it or not.
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addict
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addict
Joined: Oct 2020
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Yeah, I would imagine there's a bond there if only because they've all been forced together. Shared hardship has a way of binding folk whether they like it or not. Kind of like another group of people who have been forced to bond based on a wiggly creature forced into their brains.
Last edited by benbaxter; 16/07/23 01:40 PM.
Back from timeout.
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veteran
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veteran
Joined: Oct 2020
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Kagha's intent is to just keep Arabella locked away until the end of the ritual, which is realistically a few days to a week away, at which point ... ... at wich point, the Grove will be sealed and everyone still inside who is not with druids will be executed. As she states: "The viper must strike!" Does that still seem reasonable?  I honestly never understand why Kagha demand that kid stay inside ... I would kick it out, end never looked back.
Last edited by RagnarokCzD; 16/07/23 01:51 PM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: Aug 2020
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Kagha's intent is to just keep Arabella locked away until the end of the ritual, which is realistically a few days to a week away, at which point ... ... at wich point, the Grove will be sealed and everyone still inside who is not with druids will be executed. As she states: "The viper must strike!" Does that still seem reasonable?  I honestly never understand why Kagha demand that kid stay inside ... I would kick it out, end never looked back. As I said in my post, my understanding was that she would be kicked out along with the other tieflings, and she was just being held there so she can keep an eye on her. and keep Arabella from trying again. She's already trying to get rid of all the tieflings, I doubt if they left she would insist Arabella stick around. As for why she didn't kick Arabella out straight away? She's already not been able to kick out the tieflings as a whole. What's she gonna do, literally escort the girl into the middle of woods so she gets lost? That's a big waste of time. Just kicking Arabella out on her own isn't gonna do much good since she could and probably would just run back, assuming her parents or any of the other tieflings didn't rush out to get her themselves. She's already having trouble ejecting the tieflings as-is, so trying to get rid of just one isn't going to be any easier.
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addict
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addict
Joined: Sep 2022
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That's just it. Tieflings aren't tribal about Tieflinghood. They're lumped together but apart from lineage, have little in common. Not a strong community. They look like they'll disband should they reach BG.
Asharak, Wyll, granny cook, Rikka and the bard collectively look after them. But apart from Rikka and Doni there's no caring adult/child bond. Guess that's the space Mol fills. I think you are forgetting that half the Tieflings are lined up outside the ceremony trying to get a kid back, including her parents. True. I had been thinking about the orphans rather than all Tiefling children. I'd say Arabella's parents had a big say in getting a crowd gathered. I note that neither Mol nor her orphans were protesting either, not that that would be wise. But still, you'd think they'd be more interested in one of their own getting caught than running scams.
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veteran
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veteran
Joined: Oct 2021
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I do think Arabella's parents should probably make a point of saying they'll discipline her somehow, but in terms of her specifically, it's in no way our place to punish her. We're just a random who came from nowhere. It was the druids she stole from, her parents are responsible for her. We inserted oursellves into a position we really had no business in. Saying they should make sure she understands what she did is about the extent of it, but our character has no place to demand anything from them. I don't necessarily blame them for not immediately going hardline on her, since they're just relieved to have their daughter back safe. I choose to headcanon that once their relief passes, they discipline her properly. That feels like what would happen in this situation. Also frankly, I think that Rath is reacting a bit over the top to the whole situation when we arrive. Kagha's intent is to just keep Arabella locked away until the end of the ritual, which is realistically a few days to a week away, at which point she'll be given back to her parents. I think that's a perfectly reasonable punishment though I get her parents freaking out. The threat of death by snakebite is a bridge too far but short of that, Kagha's actually pretty reasonable. I just wish she would show more discomfort if Arabella dies.
I fully agree that we should be able to talk to someone about the kids, I suggested it myself. Even if they end up saying "we have bigger things to worry about, I'm sure it's not a big deal." Which is fair considering they arguably do have bigger things to worry about. It's not gonna stop my tiefling warlock from supporting Mol's little venture though. She's got a moral blind spot for her kind. I have the same exact head canon, so it doesn't really bother me. I expect Arabella will be disciplined in some way outside of my presence. Of course, I get why Rag would like the game to acknowledge as much; it just doesn't bother me in the same way. Also, I get the feeling that the adults aren't too pleased with Mol. You can hear dialogue from them where the parents respond to Arabella saying, "I don't care what Mol thinks." Or something along those lines. It gives me the impression they believe Mol is a bad influence already. * As to whether or not it's our place, though... I'm not sure I agree with you, although I get where you're coming from. 1. If we use persuasion to get Arabella away from Kagha then we end saying something like, "Let her go and *I'LL* make sure she stays out of trouble." --so in this instance, we actually place ourselves in a position where it is somewhat our place to make sure this doesn't happen again. At least, we put our word on the line that we would try to make sure she stays out of trouble. 2. There's also the consideration that children, while being treated differently by the law, are not above the law in societal terms. Now, granted, we haven't been deputized to uphold the law, but it's arguably every citizens' duty to do what they can to minimize violations to the community at large. As someone else mentioned above, this is a powder keg situation. If I'm in a room with a bomb that's about to go off, I'm not necessarily inclined to leave it alone because it's not my job to disable the bomb. (Assuming I knew how to do such a thing, which of course I don't. Sorry, we'd all blow up, but I would at least try.)
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enthusiast
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enthusiast
Joined: Sep 2017
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It's a rpg. There should be option to kill everyone including kids. The game allows you to fo evil and depraved stuff but somehow this is 'taboo'. I want the choice so I can CHOOSE to not kill them making it my choice not to be a child killer. Not getting that choice weakens the roleplaying. Sadly, this is not the first or last game that us too cowardly to let you decide to be truly good or evil because they fear what some random whiners will think.
"Think of the children"
They are not real. Just like everyone else you kill, or what other evil (or good) actions you do isnt real.
Last edited by Volourn; 16/07/23 02:28 PM.
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veteran
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veteran
Joined: Oct 2021
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Also, of some interest... It's in a spoiler tag because this came from datamining. If I remember right, Arabella has been altered somehow by the idol of Sylvannus. I'm not sure how, but I think when she stole it, something happened. And that carries over into Act II. For what it's worth, I don't know if this is relevant, but it feels like it is to me, somehow. Like the idol is pretty darn important (outside of just being valuable), which makes the actions of these kids potentially necessary to the plot? Not sure, just a thought.
As of now, we can get three idols in the game. One for Sylvannus, one for Selune, and one for Shar. I think the one for Sylvannus is the only one that currently has any magical effect though.
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enthusiast
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enthusiast
Joined: Oct 2020
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It's a rpg. There should be option to.kill everyone including kids. The game allows you to.do evil and depraved stuff but somehow this us 'taboo'. I want the choice so I can CHOOSE to not kill them making it my choice not to be a child killer. Not getting that choice weakens the roleplaying. Sadly, this us not the first or last gane that us too cowardly to let you decide to be truly good or evil because they fear what some random whiners will think.
"Think of the children"
They are not real. Just like everyone else you kill, or what other evil (or good) actions you do isnt real. While I agree for the most part I think it would bring negative attention to the game. Like here 8n the US when Fox News cried about sex in Mass Effect 2. Or I can imagine a game like Grand Theft Auto where you could run over kids who are pedestrians for fun. Imagine the field day people would have criticizing that. But what gets me, this is where I agree, is that a lot of the time the kids are the biggest assholes in the game. If I'm not mistaken one of the more recent Fallout games had a group of kids who were assholes as well.
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veteran
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veteran
Joined: Dec 2020
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It's a rpg. There should be option to.kill everyone including kids. The game allows you to.do evil and depraved stuff but somehow this us 'taboo'. I want the choice so I can CHOOSE to not kill them making it my choice not to be a child killer. Not getting that choice weakens the roleplaying. Sadly, this us not the first or last gane that us too cowardly to let you decide to be truly good or evil because they fear what some random whiners will think.
"Think of the children"
They are not real. Just like everyone else you kill, or what other evil (or good) actions you do isnt real. "they are not real" has never been a good argument, simply because if you take that to the extreme, you'll quickly find that society says "woah, no. That's not cool.". Whether or not it's real isn't the point. Society has norms, and in most society's, killing children, even in a video game is frowned upon. Taboo is taboo for a reason. I won't use an example, but you can quickly find an example that most people would say "uh, no. I don't want that to be allowed. real or not."
Last edited by Boblawblah; 16/07/23 02:35 PM.
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veteran
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veteran
Joined: Dec 2020
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It's a rpg. There should be option to kill everyone including kids. The game allows you to fo evil and depraved stuff but somehow this is 'taboo'. I want the choice so I can CHOOSE to not kill them making it my choice not to be a child killer. Not getting that choice weakens the roleplaying. Sadly, this is not the first or last game that us too cowardly to let you decide to be truly good or evil because they fear what some random whiners will think.
"Think of the children"
They are not real. Just like everyone else you kill, or what other evil (or good) actions you do isnt real. It's not about if you are able to, I wouldn't do it in my playthrough. What everybody else does is up to them. I just gave my personal opinion on that topic, I have no fun in hurting children or animals.
"We are all stories in the end. Just make it a good one."
Doctor Who
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