Originally Posted by Alodar
All of these things are things that you do.
If doing these things somehow lessen your enjoyment of the game, then don't do them.

If it comes down to it and the game doesn't enforce a more restrictive ruleset then folks are going to have to approximate it as best they can, but I can absolutely see why they want to recommend an option for the game to impose restrictions. And I don't think it's either an easy or altogether satisfying solution to just avoid what you don't like, even for features that don't impinge on folk even when they don't want to engage with them (as things like the poor stealth mechanic in EA certainly did). Personally, I'm very much on the side of the game being permissive and sandbox-y (as long as I can avoid cheese if I want to) and enjoy exploring the ways in which the game allows us to roleplay our characters in the way they interact with the world or find odd solutions to problems enabled by the systemics, but on the other hand I can see why folk who find their enjoyment from pushing up against the limitations of a game (which I myself do in other contexts) would find that removes something that they enjoy. Quite apart from the fact that until you get to know the game well it can be hard to know what restrictions to impose on yourself to maximise your enjoyment for a specific playthrough. I don't mind that because I fully intend to play and replay, setting different challenges for myself, and am up for investing the time, effort and thought into learning my options and thinking about how to do that and love that I have so many choices rather than a game that just says "no", but it does feel like a barrier to entry for new players as well as a possible bone of contention in multi-player.

Last edited by The Red Queen; 16/07/23 01:10 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"