Originally Posted by Alodar
Originally Posted by 1varangian
I really wanted to see a Core Rules difficulty setting. With stuff like...

- Scrolls restricted to spellcasting classes
- Prepared casters actually having to make choices memorizing instead of just changing their spells at-will and effectively having everything available at all times
- Actual restrictions or consequences for spamming Long Rest
- Multiclassing stat requirements enforced
- No potion throwing
etc...

Only give your scrolls to spell-casters.
Don't swap out prepared spells on the fly.
Don't spam Long Rests.
Put 13s in multi-class stats.
Don't throw potions.

All of these things are things that you do.

If following D&D rules is important to you, then why don't you abide by them?
I will always challenge myself to play the best I can within the rules set by the game and therefore will never impose arbitrary restrictions on myself.

I will, however, point out on a forum how a change from source material makes a game worse.

Why do you think Ironman modes exist in games? By your logic players can just delete their saves themselves if they die.

Last edited by 1varangian; 16/07/23 03:28 PM.