Originally Posted by 1varangian
Originally Posted by Alodar
Originally Posted by 1varangian
I really wanted to see a Core Rules difficulty setting. With stuff like...

- Scrolls restricted to spellcasting classes
- Prepared casters actually having to make choices memorizing instead of just changing their spells at-will and effectively having everything available at all times
- Actual restrictions or consequences for spamming Long Rest
- Multiclassing stat requirements enforced
- No potion throwing
etc...

Only give your scrolls to spell-casters.
Don't swap out prepared spells on the fly.
Don't spam Long Rests.
Put 13s in multi-class stats.
Don't throw potions.

All of these things are things that you do.

If following D&D rules is important to you, then why don't you abide by them?
I will always challenge myself to play the best I can within the rules set by the game and therefore will never impose arbitrary restrictions on myself.

I will, however, point out on a forum how a change from source material makes a game worse.

Why do you think Ironman modes exist in games? By your logic players can just delete their saves themselves if they die.

It also means that you have to remember a thousand little things at all time, which you can not do for this or that reason, instead of the game taking that annoyance from you, and just preventing you from doing it.