I have just bought the game on GOG, installed and tried it for the first time and I got pretty sad... Nothing has changed since Divinity: Original Sin ... A minimap in the corner that cannot be turned off (now even bigger than ever), untrackable quests, no icons filter on the map, mandatory quest markers that kill immersion ... The game has been in development for over 6 years and really nobody in Larian Studios or even gamers said "Wait. We have maps, markers, everything so ppl can enjoy the game, but what about HC gamers that want to be fully immersed in the game and all the quest markers, maps and icons are just ruining the experience for them?"?
I know that the game will be updated on the release day but since the game is based on Divinity: Original Sin, I really doubt any of these issues will ever be addressed.
Look, I have been playing games for about 30 years and nowadays I am personally looking for the most immersion-based games possible. After all those years of playing I really do not need any handholding, nothing like that. We were kids when played BG1 and BG2 for the first time and we made it without all those experience-crushing things I have already mentioned, so why all of a sudden we need them? No, we do not need them, it´s just Larian completely forgot old-school gamers.
Again, I have nothing against quest markers, minimaps or icons in games, if these games respect my needs and allow me to turn everything off permanently for good. Why developers only focus on making games that can be enjoyed even by those who might not like such games as much? Why developers forget players like me?
So this is basically all I wanted to say.