I suppose that both sides can be understood - there are players who are used to or have builds based on normal racial attribute bonuses (EA version) and there are players who want to play selected race and selected class without imposing much disadvantage on themselves.
The solution and compromise is still the same - implement both normal racial attribute bonuses and +2 / +1 rules as toggles and let people pick the preferred option. That should be suitable for both kinds of players.
If they would decide to keep +2 / +1 mandatory, following races need additional compensations (from most to least, maybe there are others as well):
Humans - lose 3 attribute points for light armor / polearm proficiencies and 20 points of weight capacity, maybe something additional. All these bonuses don't matter much for most martial classes, who get them anyway and usually have high Strength already for carrying capacity, as well as many casters, who don't use them or have light armor proficiency already.
Dragonborn - even though they have breath weapon and resistance to one element, they often might be just inferior to Mephistopheles Tieflings, who get resistance to fire (most common and dangerous element), additional spells (both Burning Hands that are better / equal to breath weapon till level 11, though per long rest and additional spells on top of that) and also get darkvision.
Half-Elves - without +2 / +1 / +1 are just worse Elves with similar racial bonuses, but less skill and weapon proficiencies.
Maybe Shield Dwarves - they lose 1 attribute point as well, so might need compensation too, but at least at first sight don't have an obviously better race like some previous examples, since for example Githyanki with similar medium armor proficiency have additional spells, but lack poison resistance and darkvision.
Last edited by Volsalex; 17/07/23 11:16 AM.