IMO, so far it’s been the most D&D game I’ve played. Because they’ve tried to give you as many options to approach every situation as possible. D&D is the granddaddy of tabletop RPGs and Larian has tried to get as close as they can to that level of freedom, even if it’s impossible to fully replicate it.

Personally I don’t really care about strict adherence to the rules. To me, the actual rules were never what made D&D special in the first place.

That doesn’t mean every divergence from the rules is necessarily good, but they don’t bother me just for being tweaked.