I do not consider Elden Ring a good example as it betrays what Dark Souls made so good. In Elden Ring you have a mandatory compass so that you see where your lost "souls" are, you do not have to remember it anymore, or there is the thing called the Light of Grace that shows you where to go in order to get to the main boss fight (the rays coming out the "bonfires"). Elden Ring uses the same system of HUD settings as Dark Souls, but in a game like Elden Ring with much more robust mechanics and more UI on the screen it is just not enough anymore. From Software has not realised that so far. I hope this issue will be fixed in Armored Core VI: Fires of Rubicon.


MAKE BALDUR'S GATE 3 MORE IMMERSIVE!!

  • NO QUEST MARKERS
  • NO MINIMAP
  • NO QUEST AUTOTRACKING
  • NO ICONS ON THE MAP
  • NO HANDHOLDING