Originally Posted by Mungrul
Originally Posted by kanisatha
But there is one key problem here, though, and that is that a good DM will make those rules changes in consensus with their players. But that's not what's happening here, where Larian is that authoritarian DM who unilaterally imposes their rules on the game. Yes, it can be argued that since DM Larian is dealing with potentially millions of players in their game, consensus is not possible. Sure, but I see that as Larian's problem to solve, not mine.

That's what mods are for.

For example, right out of the gate, I'm going to be modding my game to allow 6-man parties. I'm not going to complete it with 4 to start with because "that's the way it's meant to be played". I'm going to play it the way I want to play it.
And if the non-origin hirelings aren't to my taste, I'll find a way of modding them so they are.

I'm sure that over time there will be many, MANY mods for this game, allowing you to tailor it to suit however you want to play.
Modding is not a criterion by which one can or should judge a game. First, people may or may not create the specific mods that someone may want. Second, even if a mod that one wants exists, they may not have access to it (for example, I am open to using a mod I can easily add through Steam Workshop, but am not inclined to use mods that require a third-party client app). And third, the game itself may prove hostile to at least certain mods, whereby adding those mods will cause a host of problems in running the game.