Originally Posted by Lemurion
Originally Posted by Darth_Trethon
Originally Posted by Maximuuus
The temptation seems VERY well done compared to what we have in EA. But I really hope the consequences are huge.

I also want to be rewarded for playing "good" characters and I would HATE to feel that my characters are so much weaker during an entire playthough if it is just about happy / unhappy ending.
There will be a disparity in personal strength between evil and good playthroughs but this is by design. You can choose to go evil and you will end up vastly more powerful but alone vs if you play good you won't be as powerful but you'll have a lot more companions, friends, and allies. It will be a very different experience to reach the city of Baldur's Gate very powerful but alone vs being surrounded by allies. This is what Swen said when answering questions about the dark urge though I think that applies to more than strictly the dark urge. So there is an intended balance there...how much will you sacrifice for power. This is very much intended to illustrate a point. If the game handed you the power anyway regardless of choice then the choice would be meaningless...you wouldn't be inconvenienced in the slightest by just pressing the "do gud" button without a second thought every time. You can be good if you want...but there is a steep price for it just as there is a steep price for going evil as well.

My concern is not so much that my character will have less personal power if I choose to have a good play-through but that the game appears to be rewarding an evil play-through by providing a much richer experience to those players who go evil than to those who play a good character. For example, if taking the evil path gives you access to a cool game system that you can't use when playing the good path, I think the good path should give you access to a different cool game system even if it doesn't increase your personal power in the same way.

Companions alone aren't it, because it is possible to play an evil character with companions and even allies.

The last thing I want to see is a game where playing evil gives you 150 hours of content but playing good gives you 120 hours of content... Unfortunately, the kind of information that's been released lately has certainly seemed to be making that argument.

We don't know enough unfortunately, but Larian spoke of trying to tempt players to a more evil playstyle, and creating a unique system would indeed be tempting, as unfair as it seems.

Last edited by Boblawblah; 17/07/23 08:01 PM.