I mean, the fact that the tadpole has a whole progression system attatched to it is another bit of evidence that the anti-tadpole path is gonna have less content. And to be honest, I remain quite skeptical of Swen's big claims about how morally complex this game will be. Talk about no good path or evil path, but when one resolution to a quest is slaughtering innocent regufees and the other is slaughtering the cult that wants to kill those refugees, there's definitely a good and evil path.
Yeah, I can't speak to the rest of the game from personal experience, yet, but it's absolutely clear that for Act 1 the good and evil "choices" actually form two mutually exclusive paths and saying anything else about it is sheer sophistry.