Originally Posted by KLSLS
Originally Posted by Darth_Trethon
Honestly those three are not bad cantrips. I can understand wanting to try some other stuff and whatnot but those are really good cantrips nonetheless. I can be happy those. And besides there weren't a ton of cantrips to choose from in the game...even in the footage of the final game. The big one that Warlock was missing access to was guidance.

I agree that guidance and thorn whip are good choices, not sure I'd ever pick vicious mockery though, but the point is that it feels unnecessarily restrictive, I can't imagine any reasonable justification to why they'd make these choices for us.
The "justification" is most likely a restriction of the game code or engine. The point of Pact of the Tome is you get access to cantrips that Warlocks normally don't get access to...but getting the game to only show you the cantrip list of other classes only one time and selecting different cantrips from different pages...I can easily imagine that getting messy and buggy. As for vicious mockery, it's really good to impose disadvantage on hard hitting enemies. Can definitely protect your party's tank in tough situations.

Last edited by Darth_Trethon; 18/07/23 12:15 AM.