Originally Posted by Darth_Trethon
That extra "mechanic" is the one that offers power for sacrifice. But really what you are saying is precisely what JandK pointed out...you want access to the power upgrades of the evil path without sacrifice and consequence.

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Originally Posted by Boblawblah
No, I simply want both good and evil playthroughs to have the SAME mechanics, or at the very least, equal weighted mechanics/systems. If one system is purely designed to tempt players into a specific playstyle, but there is no alternate mechanic that balances it out, that goes against the idea of choice.
Exactly my point...you want equal power for zero sacrifice. But no...the extra power of the evil path is balanced for a solo playstyle where you end up alone or with fewer companions at best. You can't have that AND still have full party and other allies who come help you in the big battle. THAT is the entire point of the temptation and sacrifice...the extra party members and additional allies ARE your "mechanic". But that's not what you want. You want easy choices, you want a complete lack of temptation. You want to never have to feel like pressing the "do gud" button over and over might actually cost you something.