Originally Posted by Adgaroth
And that's not good enough for you as punishment for taking (lets say) 10 more tadpole powers? I'm trying to understand why ''good'' path is so much worse than ''evil'' path for some people I'm not trying to be sassy or anything xD

Originally Posted by JandK
If the downsides aren't that extreme, why not play evil?

I would suggest that the answer, boiled down, will amount to: the downsides *are* that extreme. Because it feels crappy making evil choices sometimes. It's painful to hurt innocents and not help when helping is within your power. Not to mention the in-game sacrifices.
Frankly, people who think the price for the evil powers isn't "THAT extreme" should try playing D&D in a party of one where the DM doesn't go out of his way to accommodate a solo player. It's absolutely brutal, borderline impossible. Those powers from the tadpole might seem insanely powerful but the reality is you absolutely need that kind of power just to be able to survive a solo playstyle later in the game.