Originally Posted by Darth_Trethon
Originally Posted by Lemurion
The thing I don't want the "Do Gud" button to cost me is invested play time engaging the game. I want to separate out the Dark Urge for the moment because if that path does indeed end up costing you all or the vast majority of your companions that's definitely a valid trade-off for taking the good path. Especially if the presence of companions opens up late game content that you can't have if you don't keep them in your party or on your side. Instead I'm wanting to look at the non-Dark Urge evil path.
This is a bad take. If you are worried about having more story or the evil paths having more story then you are completely out of touch. The evil playthroughs will have a lot less story because either your companions leave you or you end up killing them and so on and that costs you the ability to experience their stories...there's six companions with origin stories...that's a lot you miss out out on there. Plus any reward/s you might get for helping them out with their troubles.

Pretty much this ^

And almost any rpg in existence rewards/improves the players and the companions after doing their ''companion quests''.

Honestly while people is worried about ''good'' path having less content than ''evil'' I think it's going to be quite the opposite (it usually is). And if the game is good and replayable I play every class and every alignment so I don't have any horse in this race.