Originally Posted by Adgaroth
Originally Posted by Boblawblah
Originally Posted by Adgaroth
I was watching a playthrough from 2 years ago and at the end I saw something that kind of confirmed my suspicions.

When you're on the boat on the way to Grymforge (Grymforge wasn't even implemented at the time) you got the narrator giving you a rundown of the stuff you did up until that point and the last phrase she says is:

[Linked Image from i.postimg.cc]

My suspicion was that Tav and DU were always meant to be one thing but at some point in development they made them 2 separate things. Maybe it was because the DU was too dark for some people or because they thought losing control of your character at some points was going to make some people unhappy or what, but it seems to be the case.

Image from ChristopherOdd playthough.

Interesting. I'm very curious just how much the story changed over the EA. I certainly hope they weren't rewriting things in the last few months though laugh

I don't think so, if anything, worst case scenario Tav is DU- instead of DU being Tav+ but the people that don't want to play DU shouldn't be worried since all they stripped from DU is the things they didn't want to see anyway so no harm no foul. Again, worst case scenario.

actually, i suppose tav is the one who succeeds to pass the trial of blood in baldur's gate, whereas the dark urge is a fail one.

in this light, i am afraid that tav's options are only leading to the grey path without evil path.

i can see the official metaphor, tav is sepratated his/her potential evil from the dark urge.
in the official setting, tav is an advanced character-- a chosen one of the Maker, beyond the origin characters ahead the true path.

but, still, it allows some players choose the fallen path for their tav. this is as lucifer who disappoints the Maker.

Last edited by stevelin7; 18/07/23 01:46 AM.