Originally Posted by Sidra
Originally Posted by Ussnorway
As for sword vs lore, I'm going with lore because the current system doesn't really allow for other party members helping you out and it's really only your skills for most of the games checks

Can you explain that a bit. You can choose what character picks a lock, disarms a trap, who starts a conversation, and it seems like everyone in range gets to roll a Perception check. I am a newie learning. But it definitely hasn't felt that way to me and in fact I was trying to plan a party that had all of the bases combined. It didnt seem like having them all on the PC was that important.

What they mean is many skill checks happen within conversations and can only be done by the character in that conversation. For example say you wanted to start a conversation with Wyll since he has high Charisma, and during the conversation there's an option for a history check which Gale would be better at with his high Intelligence; You would be forced to make that check with Wyll's history skill and Gale would likely not get another chance to attempt that check.