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Or give us the option to turn it on or off in the graphics settings. The reason I bought BG3 was because I was told it was a lot like DOS2, similar fighting mechanics, same gaming engine ect. In the beginning i played it being very pleased with the similarities, that is until I fought a group of goblins outside the druid settlement, walked into the settlement, talked to some people, walked back outside and all the goblin bodies were gone. I know stuff like this doesn't matter to a lot of people but I also know for others like myself it really ruins the immersion. I liked how in DOS2 I could always be reminded of past battles that took place in certain areas because the creatures I had slain a while back were still there.


BG3 has a very similar game design to DOS2 so why the change? If It's a performance concern than would it really be that difficult to give players the option to turn persistent corpses on or off in settings so we can decide whether or not we want to take the performance risk?

Hoping for support of this suggestion!

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I don't know, I feel like in most cases someone would not just let corpses linger outside of their gates....

It might make more sense for them to linger in the more open area encounters, but ever those would biodegrade over time.

I didn't really mind it at all in DOS2, but if you ask me to critically think about it then its more immersion breaking to me that they never go away.

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Originally Posted by Siege664
It might make more sense for them to linger in the more open area encounters, but ever those would biodegrade over time.

Yes they should biograde after a (not too short) while. After all, two battles can take place at Druids Grove and if there are still the corpses from the previous battle lying around it's kind of strange or the Bugbear you kill on the hill. One would like to think that even the Druids bury their enemies and give them to Mother Earth as fertilizer.

There should be changes. Waukeen's Rest should also stop burning after a certain time...

But there might also be a slight chance that the corpses remain for the Animate Dead spell, or at least their bones?

Last edited by Lotus Noctus; 18/07/23 05:16 AM.
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But then why do the pre-programmed corpses we come across in game not disappear? Why would it just be those we kill? Immersion wise that makes no sense. To make it the most accurate the corpses would decompose or get buried by AI, but that's asking for to much. It just comes down to what the player prefers in the end, and I don't see what harm there would be in making a settings option so players can choose corpse persistence to be like it was in DOS2 if they want, I'd imagine it wouldn't be that difficult to implement the option for a coder. I really doubt Larian is going to care to make such an option available but I would like the game more if they did. DOS2 was unique in the way it kept the slain foes the player took down around for good, I don't know why they had to go and change it in BG3 being they're such similar games. If it was for performance concerns? Than make a setting for players who have the hardware to handle it!

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Originally Posted by Siege664
I don't know, I feel like in most cases someone would not just let corpses linger outside of their gates....

It might make more sense for them to linger in the more open area encounters, but ever those would biodegrade over time.

I didn't really mind it at all in DOS2, but if you ask me to critically think about it then its more immersion breaking to me that they never go away.

I'm in this camp. Near a more built up area, you'd expect people to come along and do something about dead bodies. And I'm sure the druids and tieflings wouldn't want to draw attention to their Very Secret Entrance by having a bunch of dead goblins lying around just by it. And in a wilderness area you'd think animals and insects would make reasonably short work of any corpses. As long the disappearing act itn't happening while I'm looking at the screen, I don't mind bodies vanishing. In fact, I until I read this it hadn't really registered that they did and I certainly have no idea how long it takes, so however it's working now clearly isn't impinging on my immersion!


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Yeah I much prefer letting corpses disappear. It makes the space less cluttered with visual noise.

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the map was designed to have bodies and oil bottles stay there... then people started blowing up oil and Larian said opps we better clear the map


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There might be technical reason why Larian opted to remove corpses. For example Keep in mind, that game needs to track every object in in the save. The more objects it has, the larger saves become (that’s why in RPGs loading times tend to get longer and longer as you play, and save size can be big in size).

Personally, I haven’t even notice corpses disappearing so to me Larian found a right balance.


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