Will be interesting to see what this means, concerning multiclassing spellcasting classes:
The other thing we changed is how magic users use spell slots, making it less punishing to level up more than one magic class. One of the issues with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class. But we wanted players to be able to multiclass from the beginning of the campaign, without necessarily having to wait for higher levels, so we had to tweak the resource usage a bit
Does this mean they also axed class level requirements for spell levels? Your highest level spells available are determined by spell slots?
A Wizard 1 / Cleric 4 (with spell slots 4/3/2) gets access to Fireball, Revivify and Spirit Guardians? Better yet, a Wizard 1 / Druid 1 / Cleric 3 also gets Moonbeam and Call Lightning?
What else could it mean? I really doubt they made the rules
more complicated than 5e already is. Some extremely broken and OP multiclasses incoming? It actually feels like this is exactly what Larian would do, just unlocking everything for everyone with reckless abandon like they already did with spell scrolls, spell memorization, multiclass stat requirements, BA Shove, BA Hide...