Originally Posted by Qoray
Originally Posted by 1varangian
Will be interesting to see what this means, concerning multiclassing spellcasting classes:

Originally Posted by "Larian"
The other thing we changed is how magic users use spell slots, making it less punishing to level up more than one magic class. One of the issues with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class. But we wanted players to be able to multiclass from the beginning of the campaign, without necessarily having to wait for higher levels, so we had to tweak the resource usage a bit

Does this mean they also axed class level requirements for spell levels? Your highest level spells available are determined by spell slots?

A Wizard 1 / Cleric 4 (with spell slots 4/3/2) gets access to Fireball, Revivify and Spirit Guardians? Better yet, a Wizard 1 / Druid 1 / Cleric 3 also gets Moonbeam and Call Lightning?

What else could it mean? I really doubt they made the rules more complicated than 5e already is. Some extremely broken and OP multiclasses incoming? It actually feels like this is exactly what Larian would do, just unlocking everything for everyone with reckless abandon like they already did with spell scrolls, spell memorization, multiclass stat requirements, BA Shove, BA Hide...

Maybe (just one possibility, to illustrate), the higher class/ the original class gets spells based on character level, and the other class based on class level. That would prevent the cleric 1/ druid 1/ wizard 10 thing

Either way, it is a bad idea. Multiclassing is only for people with a deep knowledge of game systems, and already allowed you to create characters stronger than most single class builds. It should not be buffed!
That wouldn't be quite as OP, but still - "fun dips" to another spellcasting class and gaining versatility without losing any spellcasting potential from your main class... such a bad idea and makes multiclassing more complicated rather than simpler. What if the casual player this is changed for decides to overtake the original class with the second one? You either lose your best spells, or ruin your character. Messy.

If it's just unlocking everything (which I still think is more in line with Larian's track record) it makes weird multiclasses the norm rather than the exception. Why not also get those heals and Heavy Armor from dipping into Cleric, if it doesn't cost you anything?

I hope they're not going to botch this completely. I can't help getting a feeling the systems dev would much rather replace the entire D&D class system with their own DOS classless class system. I also think the 5e multiclass system is not as good as 3.x was with stacking BAB and ASI's based on character level rather than class level. D&D needs to come up with better rules as well. But Larian is truly like a bull in a china shop imposing their own ideas on top of 5e.

Last edited by 1varangian; 18/07/23 09:56 AM.