I have to admit that I kind of like some concept of items shown by fextralife.
Of course, it does not mean that I'm confident about the overal itemization of the game.
I still find their "sets" absolutely terrible and while I would have love to see a greater variety of items in the EA... I certainly don't want to find a lot MORE magical items.
DnD game or not, I absolutely hate games that does not let me enjoy the items mechanics or the build I'm working on before throwing something better to equip.
I didn't like itemization much in EA and I really fear it will be worse at release... but it does not mean that all items we saw seems bad to me.
About tadpole powers... I really like the idea.
But I really really hope the system as a whole will not only reward evil playthrough.
Tradeoff must be very important during the whole story and good characters should be rewarded too. The "role play" / "good ending" reasons does not worth at all to play without an entire skill tree / mechanic for hours.
I can't wait to see but I really hope Larian will not go over the top again. I just can't understand why such big changes haven't been brough to the EA build for testing /opinions purpose tbh.
Last edited by Maximuuus; 18/07/23 11:28 AM.