cantrip = Vicious Mockery on any powerful character to limit its damage to your party
level 1 = Faerie Fire to make the commander lose his battle against the mind sucker and get yourself a nice sword... after the beach i normally swap it out
level 2 = enhance-ability gives advantage on skill checks
somewhere in the party; Invisibility [for your thief], heals [i like Healing Word best because its a bonus and allows you to attack], Calm Emotions [for the harpie fight], Cloud of Daggers for blocking a path or making them pay [low level fights], Feather Fall is good for two things [getting into the underdark and behind the windmill] & Dissonant Whispers for damage
i like at least 16 char
p.s, hand crossbows = 2 attacks because you can have 1 in each hand
Last edited by Ussnorway; 18/07/23 12:04 PM.