On the lower levels, you will mostly use cantrips or weapon attacks.
This is why I think, despite the massive buff to cutting words (affecting saving throws), valor bards will be the best.
On higher levels, spell slots are more abundant, so you will cast a spell on most of your turns. Dissonant whispers for example is pretty strong. It is not forced movement, so the enemy has to run away, and every character in range gets to make an opportunity attack with their reaction, possibly massively increasing your parties damage per round.
This is however not yet implemented correctly.
Other non concentration spells:
- sleep
- thunderwave
- blindness
- healing word
- mirror image
- shatter
- dispel magic
- glyph of warding!!!!!!
- synaptic static
- mass suggestion
...
What spells will be in the game and in what form, I don't know of course.
You also have the spells you can steal from other spell list. So you can have fireball etc, if you want to
Btw, if you play lore, pick up counterspell with one of your spells at lv 6.
Bards are (after abjuration wizards) the best counterspellers/ dispel magic users, because it is an ability check, so you can add half your proficiency bonus to it
Last edited by Qoray; 18/07/23 12:11 PM.