"Eek barba durkle, somebody's gonna get laid in college..."
I really enjoyed your Dissertation and hopefully the Faculty Council will award you with a Pass With Distinction.
No but seriously, you have a point. Lazy players are gonna lazy, or seek murderhobo solutions. I would say part of it is a basic misunderstanding on the nature of the game with some.
So, with our multiplayer runs all players have to agree to a run TYPE before they start the run and once that's decided they are bound by integrity to keep to that playstyle.
These are some examples of Different kinds of runs and playstyles:
-CHAOS RUN
– Nothing matters, and everyone just does whatever. There may be little cooperation or stability. Go in with no expectations.
-MURDERHOBO RUN
– Just try to kill everyone, regardless of consequences. Teamwork required.
-SOCIOPATHIC RUN
– Kill who you can get away with without destabilizing society.
-ROLEPLAYING RUN
– Stick to a strict interpretation of RP’ing. This means no meta or advance knowledge of anything. Behave in game as your character would behave based on who they are. No meta, or powergaming or commenting on another person’s stats. Listen to conversations.
-SERIOUS RUN (Good/Nuetral/Evil)
– Play seriously with a specific alignment outlook. This is not a roleplaying run as it allows for metagaming but you are sticking to a narrative outlook.
-IRON-MAN RUN (Honor Mode)–
If the party dies then game over. Additional conditions can be arranged. If any player dies, then they are gone/no res. Exceptions for software bugs that occur.
-TOUR GUIDE/NEW PLAYER RUN –
Veterans escort newer players and let them experience the game/ help them learn the ropes of the systems.
If you are talking single player then you really only have yourself to blame and what people do in those runs is on them.