Originally Posted by Blackheifer
Originally Posted by RagnarokCzD
Originally Posted by ArvGuy
Guidance is a great choice, obviously.
Is it tho?
When you have Friends you can only concentrate on one of them ... its good tohave options ofc ... its just not as good as it may seem.

+1 Seriously, for a Warlock Guidance is just terrible. You are already concentrating on Hex to re-cast it - using guidance will break that - really anything that breaks your Hex concentration is going to be a problem and will screw over new players that won't be as aware of this.

Originally Posted by ArvGuy
Originally Posted by RagnarokCzD
Then there's shocking grasp. It's not that great but it does offer lightning damage, which synergizes with water, and it provides safe disengagement on top, in case you can't EB punt a target away.
IMHO Shockung Grasp is best meele cantrip ...
It gives fair dmg, advantage on metal-armoured targets, and it disable reaction!!!
That mean much more than safe disengage ... you can for example disable counterspell to enemy Wizard!
It would be much more appealing if you could deliver it trough your companion tho. frown

First, big props to Rag for catching this - I can't believe you dismissed one of the greatest cantrips in the game Avguy.

Shocking Grasp is one of THE greatest Cantrips - of all time! It is one of the very few Melee Cantrips, you get advantage on armored targets, it strips the targets reaction so they can't Opportunity atatck you, or parry shit, or throw arrows bakc at you or any of the crazy shit you can do with reactions.

[Linked Image from cdn.discordapp.com]


Gaze upon this wondrous spell in all its glory!

You could hit someone with this if they close the distance, strip them of their reaction and then run away.

Avguy, your opinions are now suspect sir! Repent! :P
Yeah, I forgot about concentration for guidance when I wrote that comment, but it did occur to me that something was off. It's just that guidance is an out of combat thing done by clerics, so the whole "it uses concentration and breaks hex" detail was burried pretty far down in all the debris floating about in my memory. I would have made a correction earlier, because of course that makes it horrible for warlocks, but my dayjob got in the way.

As for shocking grasp, I'm saying it's not that great because we're talking about pact of the tome warlocks, and melee range just isn't where I imagine they'd want to be. Particularly not when they could be using EB with invocation buffs from a safe distance. But I'm the first one in this thread to argue that it would be nice to have, and my reasoning explicitly mentioned the use of SG for disengagement. And water synergy.

So yeah, foul on guidance, but I think I was well within the lines on shocking grasp.

Last edited by ArvGuy; 18/07/23 01:57 PM.